
Zolden
@ZoldenGames • 11,317 subscribers
Indie developer, now working on Simulario - a physics simulation based game, that runs all logic on GPU Also senior dev in AAA Unity3D, Unreal, C#, C++, HLSL
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Physical simulation of how well spear penetrates target depending on entry angle.
Zolden4,527,501 Aufrufe • vor 5 Monaten

Physically realistic simulation of asterioid hitting planet with molten core.
Zolden1,694,344 Aufrufe • vor 3 Monaten

How fast you should go to drive over a lake. Physics simulation experiment.
Zolden344,581 Aufrufe • vor 6 Monaten

What an awkward bug! There's no player input, no forces. I just made a liquid simulation algorithm, and it's trying to work. Yet the behavior somehow is so sophisticated, a combination of chaos and order. Like it's trying to self-organize into something, but fails.
Zolden535,942 Aufrufe • vor 10 Monaten

I simulated a volcano. My physics engine works well, time to make a game with it.
Zolden340,761 Aufrufe • vor 8 Monaten

Some of the experiments I do in my physics engine end up on the absurdist side.
Zolden96,892 Aufrufe • vor 3 Monaten

At some point I considered making a molecular constructor as a little sandbox game. I enjoyed putting together particles with different properties, to form stable objects. But it made sense as a VR game, and I didn't have a VR set to test it, so didn't push this proto further.
Zolden205,754 Aufrufe • vor 7 Monaten

Machines in my game. What mechanical contraption would you drive in a physically simulated world?
Zolden113,018 Aufrufe • vor 5 Monaten
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For this simulation I used the algorithm I invented, to generate a mesh around a set of physics particles. The particles are used as bones. Skinned mesh math runs on GPU, updates the mesh, then it's rendered, without any data sent GPU->CPU. Marching cubes would be easier though.
Zolden258,545 Aufrufe • vor 1 Jahr