
Zolden
@ZoldenGames • 11,317 subscribers
Indie developer, now working on Simulario - a physics simulation based game, that runs all logic on GPU Also senior dev in AAA Unity3D, Unreal, C#, C++, HLSL
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Physically realistic simulation of asterioid hitting planet with molten core.
Zolden1,694,344 次观看 • 3 个月前

At some point I considered making a molecular constructor as a little sandbox game. I enjoyed putting together particles with different properties, to form stable objects. But it made sense as a VR game, and I didn't have a VR set to test it, so didn't push this proto further.
Zolden205,754 次观看 • 7 个月前
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For this simulation I used the algorithm I invented, to generate a mesh around a set of physics particles. The particles are used as bones. Skinned mesh math runs on GPU, updates the mesh, then it's rendered, without any data sent GPU->CPU. Marching cubes would be easier though.
Zolden258,545 次观看 • 1 年前