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robot 2.0

@alightinastorm7,765 subscribers

#1 vibe hacker - burn this house of cards down - vibe coding a AAA game in the browser

Shorts

selecting text in iOS26 feels like a street fighter 4 double ultra ko combo

selecting text in iOS26 feels like a street fighter 4 double ultra ko combo

612,834 просмотров

More items! Gantry crane, large gate, civic bench and a random pressure gauge In total there are 800+ props in the draft, all reference images and descriptions were already generated by codex Will report when the next batch comes out the vibe oven

More items! Gantry crane, large gate, civic bench and a random pressure gauge In total there are 800+ props in the draft, all reference images and descriptions were already generated by codex Will report when the next batch comes out the vibe oven

24,966 просмотров

i'm really living rent free in primeagen's head he posted another video, now it's "really dumb tweets" bych don't kll my vibe, get yourself some sunglasses and build something other than vim plugins

i'm really living rent free in primeagen's head he posted another video, now it's "really dumb tweets" bych don't kll my vibe, get yourself some sunglasses and build something other than vim plugins

26,713 просмотров

guys stop it, give up the gm posts already, he's going to ban all of us

guys stop it, give up the gm posts already, he's going to ban all of us

12,938 просмотров

Videos

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What if you could npm install 3D models? Introducing Vibe3D - the shadcn for threejs Starting with the scifi asset kit, over 180+ models, all free and oss (MIT licensed) and two reference terrain meshes. All models are installed directly into your codebase instead of pre-packaged as code imports or worse yet, FBX files 🤮 Docs: This means, a simple "bunx vibe3d add Artificial Intelligence Papers-kit/pressure-gauge" will install the fully procedural code Want to change something? just tell your ai to do it It uses some shared helper code to produce the topology and at least per kit all items reuse and share the same materials, so technically performance should be better than letting your ai run wild on its own. Also releasing with it two skills: - Vibe model skill to produce your own models and kits, just "bunx vibe-model --global" and tell your ai to vibe model some 3d assets with a reference photo, you'll see it works - Vibe terrain "bunx vibe-terrain" installs the terrain mesh modeler, yea just try it out, best results with opus 5 ngl Everything is MIT licensed, i was just joking, no hate for unreal or unity Threejs still the best tho 🖕🏻 If you just want to see all 3D models up close: Yea, you can also just vampire it and download all modes as .glb files, good luck fixing some of them then though Big thanks to ThreeJS Assets for contributing 50 assets to the scifi kit! Everyone who spends some tokens on it will be added to the contributor list Oh and before i forget fuck you kenney, we roll our own kits now

robot 2.0

57,584 просмотров • 20 дней назад

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7 days of vibe coding threejs + codex btw AAA much?

robot 2.0

78,819 просмотров • 3 месяцев назад

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Vibe Coding a AAA game with threejs Day 10: Deep dive into world authoring What started as a "i need terrain to build a racing game" slowly evolved to an open world Take a last look at the buildings, because they are getting kicked out next for some really good ones (i don't know how yet, but i'm confident gpt will tell me, but i feel like blender will be involved, ughhh) Anyways, fully reworked the road system, it is now a graph and junctions, bridges, elevations etc. are first class. Previous demos were filled with me carefully placing the race tracks, deleting them, placing them again, and again, until they were okay to show for a demo. Not so fun behind the camera! It's now basically using a very similar system to cities skylines 2, which has really nailed the perfect UX to build road systems. It's also much more flexible now and i believe the world editor can be used for much more than racing games: Rail networks (train game?) or maybe a 3rd person open world game? or actually another cities skylines? who knows, feels like i got a moat on the web now We'll see, after yesterday i've received lots of requests to open source it Which i may actually do at any time if i feel like it, but not for now. There's so many interesting problems with world modeling, i feel like i finally found a rabbit hole worth diving into for a long time! Might have to delay the human designer app until the point where i need humans in the city, we'll see, it'll all eventually come together - it always does Anyways, not gatekeeping, if you have ANY questions on how i solve things, feel free to ask! Also i will open source the procedural buildings soon, i really don't need them anymore

robot 2.0

43,872 просмотров • 2 месяцев назад

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Vibe Coding 3D Garment Software with ThreeJS : A Small Step For Me So, after modeling the human i did what any reasonable vibe coder would do, i asked codex how to get clothes for my models After it was done running subliminal ad campaigns for Marvelous Designer and CLO 3D, i asked it to explain their architecture to me and adapt it to my threejs app. Guess what it did? You damn right, it built the most basic shit interpretation you can think of. And this is the average interaction the Anti-AI coders have until they conclude that AI is slop and/or it can only work if you micro manage it on every line of code. Well, eons of humanities knowledge are now packaged in tiny silicon and transferred across the globe in realtime, available on tap. So anyways i just iterated quite a lot over it, told it repeatedly why it was bad (the initial one used rapier physics and a naive cloth simulation) We found out together that: 1. A ground truth document model is needed 2. The visual mesh in 3D should be triangulated from the 2D shape 3. The physical object is running independently through different solvers: - A fast proxy which is generated by reading all the bones in runtime and just inflating these areas with spheres and capsules - A medium quality proxy which resamples the human model and creates a lower-poly mesh for simulations - Full mesh simulation (can't run it, every simulation tick takes about 5 minutes on my machine) It ended the session by telling me that this is still crap because it runs everything on CPU (thanks, not that i care, but i guess we'll be fixing that?) Oh yea also built a 2D canvas editor with boolean operations so i can build cool stuff like ponchos. It also allows me to mark stitches between two objects, which is how the shirt in the video pulls towards the other half. The garment's properties and materials are not yet exposed, yes i know it looks very stiff like a poncho made from a persian rug, we're working on it, okay? So, yea, tbh this is another endless rabbit hole, let's go i guess

robot

38,935 просмотров • 3 месяцев назад

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vibe coding procedural buildings with threejs and codex #4

robot 2.0

28,166 просмотров • 2 месяцев назад