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Amit Mehar

@amu_mhr5,329 subscribers

Doing Niagara experiments in my free time. 💗Niagara

Shorts

#UE5.4 will add an option to access SkinCache data in #Niagara which would make reading skinned mesh data very efficient! Could make a good alternative to SceneCapture style damage rendering :) Almost 3x faster in this case (compared to 5.3, skin cache disabled)

#UE5.4 will add an option to access SkinCache data in #Niagara which would make reading skinned mesh data very efficient! Could make a good alternative to SceneCapture style damage rendering :) Almost 3x faster in this case (compared to 5.3, skin cache disabled)

50,982 görüntüleme

Saw a couple of character trail effects recently, so wanted to try something using #Niagara mesh particles. Particle uploads bone transforms used by material for skinning vertices. #UE5

Saw a couple of character trail effects recently, so wanted to try something using #Niagara mesh particles. Particle uploads bone transforms used by material for skinning vertices. #UE5

33,697 görüntüleme

Using physics asset DI for constraining particles to the character mesh.

Using physics asset DI for constraining particles to the character mesh.

23,905 görüntüleme

Tried implementing a basic rain drip effect for skeletal meshes in #Niagara #UE5

Tried implementing a basic rain drip effect for skeletal meshes in #Niagara #UE5

18,241 görüntüleme

Videos

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