Doing Niagara experiments in my free time.
💗Niagara
Shorts
#UE5.4 will add an option to access SkinCache data in #Niagara which would make reading skinned mesh data very efficient! Could make a good alternative to SceneCapture style damage rendering :) Almost 3x faster in this case (compared to 5.3, skin cache disabled)
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Saw a couple of character trail effects recently, so wanted to try something using #Niagara mesh particles. Particle uploads bone transforms used by material for skinning vertices. #UE5
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#Portal with custom shape :? Tried recreating Dr. Strange's portal effect. Handling particle collision seems tricky, can't use DF as portal blocks it and depth buffer is kind of messed up :p #UE5
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Using physics asset DI for constraining particles to the character mesh.
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Tried implementing a basic rain drip effect for skeletal meshes in #Niagara #UE5