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Aozolai

@Aozolai • 4,431 subscribers

#2A Halo Slav 🇺🇦 Українець

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It will be interesting to see how the Activision team approaches weapon design and lethality in the next Halo. I think it's important to not only stay true to a weapon's aesthetic but also its historic performance. For example, Halo 5 did a great job at capturing both aesthetics and performance for the Halo 2 BR55. Hoping the next team takes some significant time to understand what makes Halo gunplay unique and awesome.

It will be interesting to see how the Activision team approaches weapon design and lethality in the next Halo. I think it's important to not only stay true to a weapon's aesthetic but also its historic performance. For example, Halo 5 did a great job at capturing both aesthetics and performance for the Halo 2 BR55. Hoping the next team takes some significant time to understand what makes Halo gunplay unique and awesome.

12,614 Aufrufe

When Halo 5 first launched I didn't like the Thrust Evade ability. As I played more, I realized that it created more depth in close quarter encounters. One example, in previous games close range Energy Sword encounters would be a sure kill for the sword user; whereas in Halo 5 you could time it, evade the lunge, and flip the odds in your favor.

When Halo 5 first launched I didn't like the Thrust Evade ability. As I played more, I realized that it created more depth in close quarter encounters. One example, in previous games close range Energy Sword encounters would be a sure kill for the sword user; whereas in Halo 5 you could time it, evade the lunge, and flip the odds in your favor.

26,822 Aufrufe

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