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BenchmarKing

@BMKing235,782 subscribers

▶️YouTube Content Creator | 150K Subs. Technical Reviews, Optimization Guides & Graphics Settings Comparisons to help you get the best performance and visuals.

Shorts

Looks like #ForzaHorizon6 changes the DLSS preset depending on the mode: • Ultra Performance → Preset L • Performance → Preset M • Balanced & Quality → Preset K If you’re on an RTX 20 or 30 series card, you might notice that DLSS Performance runs almost the same as or even worse than DLSS Quality. I think it would’ve been better if the game offers an option to manually switch between DLSS 4 and 4.5. It’s also a bit disappointing that they dropped MSAA support in this one.

Looks like #ForzaHorizon6 changes the DLSS preset depending on the mode: • Ultra Performance → Preset L • Performance → Preset M • Balanced & Quality → Preset K If you’re on an RTX 20 or 30 series card, you might notice that DLSS Performance runs almost the same as or even worse than DLSS Quality. I think it would’ve been better if the game offers an option to manually switch between DLSS 4 and 4.5. It’s also a bit disappointing that they dropped MSAA support in this one.

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If the shadow noise is bothering you, try using PCF instead of PCSS that should get rid of it. but you’ll lose the soft shadows and start noticing more pixelated shadows particularly on multiplayer maps from what I’ve seen, this setting doesn’t work in the campaign. #Battlefield6

If the shadow noise is bothering you, try using PCF instead of PCSS that should get rid of it. but you’ll lose the soft shadows and start noticing more pixelated shadows particularly on multiplayer maps from what I’ve seen, this setting doesn’t work in the campaign. #Battlefield6

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#WhereWindsMeet DirectX 11 vs DirectX 12. DX11 is a bit faster and delivers more consistent frame times, at least on the 4070 Super and 3060 Ti. However, The main drawback of using DX11 is the lack of DLSS and XeSS support, both upscalers are only available when using DX12.

#WhereWindsMeet DirectX 11 vs DirectX 12. DX11 is a bit faster and delivers more consistent frame times, at least on the 4070 Super and 3060 Ti. However, The main drawback of using DX11 is the lack of DLSS and XeSS support, both upscalers are only available when using DX12.

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Some replies on my previous post mentioned it’s normal for performance to drop when there are lots of alpha effects/particles on screen. But in this broken game, you don’t need a lot, just a single roll can tank the FPS even on a 4070 super. 1/2 #MGSDelta

Some replies on my previous post mentioned it’s normal for performance to drop when there are lots of alpha effects/particles on screen. But in this broken game, you don’t need a lot, just a single roll can tank the FPS even on a 4070 super. 1/2 #MGSDelta

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Looks like Ray Tracing in #DyingLightTheBeast occupies the Ultra slot for each setting (Global Illumination, Shadows and Reflections Quality) and it’s basically just an on/off toggle. Pretty disappointing, I was hoping for more options and better control over RT quality.

Looks like Ray Tracing in #DyingLightTheBeast occupies the Ultra slot for each setting (Global Illumination, Shadows and Reflections Quality) and it’s basically just an on/off toggle. Pretty disappointing, I was hoping for more options and better control over RT quality.

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Videos

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DLSS 4.5 performance cost on the RTX 3060 Ti, tested in #TheLastOfUs and #ArcRaiders at 1440p. The Last of Us Part I Performance mode – CNN (Preset A) → Transformer Preset K: ~9% cost – Preset K → Preset L: ~16% hit – Preset K → Preset M: ~10% hit Balanced mode – CNN (Preset A) → Transformer Preset K: ~9% cost – Preset K → Preset L: ~23% hit – Preset K → Preset M: ~14% hit Quality mode – CNN (Preset A) → Transformer Preset K: ~9% cost – Preset K → Preset L: ~23% hit – Preset K → Preset M: ~20% hit Arc Raiders Performance mode – CNN (Preset E) → Transformer Preset K: ~9% cost – Preset K → Preset L: ~20% hit – Preset K → Preset M: ~15% hit Balanced mode – CNN (Preset E) → Transformer Preset K: ~8% cost – Preset K → Preset L: ~25% hit – Preset K → Preset M: ~21% hit Quality mode – CNN (Preset E) → Transformer Preset K: ~7% cost – Preset K → Preset L: ~28% hit – Preset K → Preset M: ~25% hit Preset L and M are brutal on the 3060 Ti , which is expected since the 20/30 series GPUs lack native FP8 Tensor Core support, and the performance cost increases even further in Balanced and Quality modes. Visually, unlike the jump from the CNN model to the Transformer, I’m not seeing enough improvement to justify this massive performance hit. Most of the time it’s just a small sharpness boost (which can sometimes look overly sharp) and slightly reduced ghosting. On the flip side, the newer presets also introduce issues that Preset K doesn’t have (check the distant Salt Lake City sign in The last of Us comparison).

BenchmarKing

138,748 görüntüleme • 4 ay önce

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Sun Shadow Quality. #Battlefield6

BenchmarKing

164,323 görüntüleme • 7 ay önce