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Dev Ed

@developedbyed • 75,114 subscribers

type rogue like game ⛏️ https://t.co/AE175D3Eeu https://t.co/yoCA850Fk3 https://t.co/hgo6d2jLRI

Shorts

Ass Bench Update 🚨 After running GPT 6 Astra in a loop for the past week, with a couple of steers a day, we have officially reached high-fidelity cheeks. I’m going to let this thing run in a self-improving cycle for as long as I can and see where the ass technology ends up in a month. Lots of different butt styles will be added, so no one is safe. Not even you, Granny. You’ll also be able to support the project and help fund the benching of other models like Fable, Gemini, etc. All it takes is a buck, and you can slap your sticker + website directly onto a cheek. The future of AI benchmarking is here More Soon

Ass Bench Update 🚨 After running GPT 6 Astra in a loop for the past week, with a couple of steers a day, we have officially reached high-fidelity cheeks. I’m going to let this thing run in a self-improving cycle for as long as I can and see where the ass technology ends up in a month. Lots of different butt styles will be added, so no one is safe. Not even you, Granny. You’ll also be able to support the project and help fund the benching of other models like Fable, Gemini, etc. All it takes is a buck, and you can slap your sticker + website directly onto a cheek. The future of AI benchmarking is here More Soon

7,360,474 次观看

Running Jev to see how fast it can remove negative comments from chat

Running Jev to see how fast it can remove negative comments from chat

395,887 次观看

Opus 4.6 vs GPT 5.4 (High) (1/9) prompt: Build a single-file HTML/CSS/JS (no libs) demo that uses SVG to simulate a plant growing: stem extends, leaves sprout + unfurl with springy/windy “physics”, then seamlessly loops forever. For the initial impressions I'm really impressed by GPT, for speed they both felt about the same, but gpt was still half cheaper than opus. I also much prefer the design and animation that gpt produced, physics on the leaves are super cool and it also loops pretty nicely whilst opus just fades out the plant. Still got a bunch of tests to run but this is really exciting.

Opus 4.6 vs GPT 5.4 (High) (1/9) prompt: Build a single-file HTML/CSS/JS (no libs) demo that uses SVG to simulate a plant growing: stem extends, leaves sprout + unfurl with springy/windy “physics”, then seamlessly loops forever. For the initial impressions I'm really impressed by GPT, for speed they both felt about the same, but gpt was still half cheaper than opus. I also much prefer the design and animation that gpt produced, physics on the leaves are super cool and it also loops pretty nicely whilst opus just fades out the plant. Still got a bunch of tests to run but this is really exciting.

660,529 次观看

Making an app in electron to generate your own game assets,tiles,animations, inpainting and more. No subscriptions, all run locally

Making an app in electron to generate your own game assets,tiles,animations, inpainting and more. No subscriptions, all run locally

297,923 次观看

Opus 4.6 vs GPT-5.4 (4/9) prompt: Build a production-quality 3D flight-tracking web app using React + Vite + Three.js (react-three-fiber + drei) that visualizes live OpenSky aircraft data on a rotatable 3D Earth, with real-time plane motion, smooth interpolation, altitude-accurate positioning, and polished lighting/post-processing. Both models did really well on this one and honestly I’m impressed with both. GPT-5.4 had the nicer post-processing out of the box. I really liked the subtle light shimmer on the airplanes when rotating the planet, and the camera work when clicking a plane felt better overall. Opus 4.6 though had a few details I liked more. It automatically went and found a much nicer Earth texture on GitHub, while with GPT-5.4 I had to reprompt it to go look for a better one. I also preferred Opus’s plane model overall, it just looked more polished, whereas GPT-5.4’s plane asset looked a bit funny. One thing I noticed with GPT-5.4 is that when you click into the plane, the camera sometimes clips through the planet, which breaks the effect a bit. Opus handled that part more cleanly. Overall this felt like a strong result from both, just with different strengths. GPT-5.4 felt better on presentation and post-processing, while Opus had better asset choices and a more premium-looking Earth/plane combo.

Opus 4.6 vs GPT-5.4 (4/9) prompt: Build a production-quality 3D flight-tracking web app using React + Vite + Three.js (react-three-fiber + drei) that visualizes live OpenSky aircraft data on a rotatable 3D Earth, with real-time plane motion, smooth interpolation, altitude-accurate positioning, and polished lighting/post-processing. Both models did really well on this one and honestly I’m impressed with both. GPT-5.4 had the nicer post-processing out of the box. I really liked the subtle light shimmer on the airplanes when rotating the planet, and the camera work when clicking a plane felt better overall. Opus 4.6 though had a few details I liked more. It automatically went and found a much nicer Earth texture on GitHub, while with GPT-5.4 I had to reprompt it to go look for a better one. I also preferred Opus’s plane model overall, it just looked more polished, whereas GPT-5.4’s plane asset looked a bit funny. One thing I noticed with GPT-5.4 is that when you click into the plane, the camera sometimes clips through the planet, which breaks the effect a bit. Opus handled that part more cleanly. Overall this felt like a strong result from both, just with different strengths. GPT-5.4 felt better on presentation and post-processing, while Opus had better asset choices and a more premium-looking Earth/plane combo.

279,565 次观看

Coming soon! One click add ASCII animations to your apps, with light dark mode support, adjustable qualities and framerates!

Coming soon! One click add ASCII animations to your apps, with light dark mode support, adjustable qualities and framerates!

205,385 次观看

Opus 4.6 vs Gemini 3 pro (1/9) prompt: Build a single-file HTML/CSS/JS (no libs) demo that uses SVG to simulate a plant growing: stem extends, leaves sprout + unfurl with springy/windy “physics”, then seamlessly loops forever. my dear opus...what have you done...

Opus 4.6 vs Gemini 3 pro (1/9) prompt: Build a single-file HTML/CSS/JS (no libs) demo that uses SVG to simulate a plant growing: stem extends, leaves sprout + unfurl with springy/windy “physics”, then seamlessly loops forever. my dear opus...what have you done...

145,939 次观看

Flux 2 Klein 4B param, dropped at 2 steps with much higher FPS! I also added a couple of LORA's, I'll mess around with. Such a good diffusion model!

Flux 2 Klein 4B param, dropped at 2 steps with much higher FPS! I also added a couple of LORA's, I'll mess around with. Such a good diffusion model!

110,088 次观看

Claude Opus 4.7 vs GPT 5.4 (2/7) Testing how well these models do with cloth physics simulation, and honestly I'm quite disappointed to see how poorly GPT 5.4 performed here. Performance was pretty bad... it added all the functionality (panning, cutting, dragging the curtain) under one mouse event, causing it to glitch out a lot. The scene also looks kinda shit. Opus 4.7 pretty much nailed the prompt. First of all, the angle and scene it picked are really nice, with the lamp just creeping into the frame. The dragging, wind physics, and cutting all worked. I also had to reprompt gpt 1-2 times to properly build and remove a bunch of ugly ui cards it added on top of the 3d scene. prompt: Build a premium Vite + React interactive cloth simulation of a cozy room curtain using real particle/constraint physics, with structural + shear springs, damping, collisions, and stable real-time deformation. Users should be able to drag the curtain, add wind, and cut constraints, while the experience stays polished, visually elegant, and numerically stable.

Claude Opus 4.7 vs GPT 5.4 (2/7) Testing how well these models do with cloth physics simulation, and honestly I'm quite disappointed to see how poorly GPT 5.4 performed here. Performance was pretty bad... it added all the functionality (panning, cutting, dragging the curtain) under one mouse event, causing it to glitch out a lot. The scene also looks kinda shit. Opus 4.7 pretty much nailed the prompt. First of all, the angle and scene it picked are really nice, with the lamp just creeping into the frame. The dragging, wind physics, and cutting all worked. I also had to reprompt gpt 1-2 times to properly build and remove a bunch of ugly ui cards it added on top of the 3d scene. prompt: Build a premium Vite + React interactive cloth simulation of a cozy room curtain using real particle/constraint physics, with structural + shear springs, damping, collisions, and stable real-time deformation. Users should be able to drag the curtain, add wind, and cut constraints, while the experience stays polished, visually elegant, and numerically stable.

43,668 次观看

Big Launch coming today 🚀 Generate, customize ascii animations and add them straight in your react projects. Just adding a bunch more animations and need to make a discord channel so we can share custom creations :)

Big Launch coming today 🚀 Generate, customize ascii animations and add them straight in your react projects. Just adding a bunch more animations and need to make a discord channel so we can share custom creations :)

47,104 次观看

100% css 0% javascript Pretty cool that you can run animations like this now off the main thread, was always a worry implementing a scroll animation knowing some users might see "jank" Safari and Firefox are sleeping far too long, scroll driven animations are awesome

100% css 0% javascript Pretty cool that you can run animations like this now off the main thread, was always a worry implementing a scroll animation knowing some users might see "jank" Safari and Firefox are sleeping far too long, scroll driven animations are awesome

88,238 次观看

Added a glow feature to my shadcn cards with tailwind v4, no component duplication, just blendmode and css shananigans ✨

Added a glow feature to my shadcn cards with tailwind v4, no component duplication, just blendmode and css shananigans ✨

61,377 次观看

Btw this is all it takes to deploy tanstack start to cloudflare workers ✨ this gives you rate limiting, queues, email workers and a bunch of other cool features

Btw this is all it takes to deploy tanstack start to cloudflare workers ✨ this gives you rate limiting, queues, email workers and a bunch of other cool features

16,077 次观看

Videos

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Explaning my Youtube ban

Dev Ed

30,691 次观看 • 2 个月前

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