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Fusion Fix

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Shorts

🆕 Need for Speed: The Run - Fusion Fix is now available! 3,000 miles. San Francisco to New York. Now with a new camera mode! 🔗 Download: • 🔧 Features: • Skip intro - bypass startup FMVs and login prompts for faster loading • Improved windowed mode - borderless, resized to match your selected resolution ✨ Optional: • Unlock all cars in the garage • Unlock all challenge content • Unlock everything in the game 🎥 Free-look camera with mouse & right stick support - adjustable sensitivity, reset timeout, return speed, axis inversion. Press LS + RS to toggle between the original free look and the new camera.

🆕 Need for Speed: The Run - Fusion Fix is now available! 3,000 miles. San Francisco to New York. Now with a new camera mode! 🔗 Download: • 🔧 Features: • Skip intro - bypass startup FMVs and login prompts for faster loading • Improved windowed mode - borderless, resized to match your selected resolution ✨ Optional: • Unlock all cars in the garage • Unlock all challenge content • Unlock everything in the game 🎥 Free-look camera with mouse & right stick support - adjustable sensitivity, reset timeout, return speed, axis inversion. Press LS + RS to toggle between the original free look and the new camera.

103,060 görüntüleme

🆕 Need for Speed: ProStreet — Fusion Fix updated! ProStreet has bugs, and here is a fix. 🔗 Download: • 🔧 Fixes: • Corrected aspect ratio for all elements, including ultrawide • HUD repositioned & scaled with optional constraints, configurable UI scale & auto-fit • Xbox 360 or mathematically correct hor+ FOV • FMVs fullscreen with crop/stretch, auto-fit for narrower ratios • Brake lights now work properly — no longer tied to ABS activation • Fixed wrong brightness on launch • Fixed alpha blending for xenon sparks • Fixed post-race screen getting stuck on Continue 🛡️ Stability & compatibility: • TrackStreamer crash fix — memory checks during track streaming • FE Script crash fix — memory checks for FE::Object::SetScript • Damage memory leak fix — stable during long play sessions • Disabled unused PC achievement system & PunkBuster for improved stability ✨ New options: • Skip intro, borderless/bordered/resizable/borderless fullscreen windowed mode • Unlocked frame rate with configurable sim rate — sync to monitor or 2× • Resolution auto-detection for video options menu • Configurable analog deadzones, custom save directory, registry-free settings • Shadow resolution, motion blur toggle, Xbox 360 gamma, force FE aspect ratio mode 🎥 Free-look camera with full mouse & stick support.

🆕 Need for Speed: ProStreet — Fusion Fix updated! ProStreet has bugs, and here is a fix. 🔗 Download: • 🔧 Fixes: • Corrected aspect ratio for all elements, including ultrawide • HUD repositioned & scaled with optional constraints, configurable UI scale & auto-fit • Xbox 360 or mathematically correct hor+ FOV • FMVs fullscreen with crop/stretch, auto-fit for narrower ratios • Brake lights now work properly — no longer tied to ABS activation • Fixed wrong brightness on launch • Fixed alpha blending for xenon sparks • Fixed post-race screen getting stuck on Continue 🛡️ Stability & compatibility: • TrackStreamer crash fix — memory checks during track streaming • FE Script crash fix — memory checks for FE::Object::SetScript • Damage memory leak fix — stable during long play sessions • Disabled unused PC achievement system & PunkBuster for improved stability ✨ New options: • Skip intro, borderless/bordered/resizable/borderless fullscreen windowed mode • Unlocked frame rate with configurable sim rate — sync to monitor or 2× • Resolution auto-detection for video options menu • Configurable analog deadzones, custom save directory, registry-free settings • Shadow resolution, motion blur toggle, Xbox 360 gamma, force FE aspect ratio mode 🎥 Free-look camera with full mouse & stick support.

47,179 görüntüleme

Driver: Parallel Lines Widescreen Fix update is now available. 📥 Download Links: • 📝 Changelog: • Improved the display of available resolutions in the main menu • Corrected aspect ratio, FOV and UI on ultrawide • Free mouse look is enabled for camera, position resets after a set interval • Turn indicators were added, a direct port of the feature from GTA IV Fusion Fix • Borderless windowed mode via dxwrapper 🔗 Support Fusion Fix: 🌐 GitHub: 🐙 Ko-Fi: 💬 PayPal: 📱 Patreon: 📺 Boosty:

Driver: Parallel Lines Widescreen Fix update is now available. 📥 Download Links: • 📝 Changelog: • Improved the display of available resolutions in the main menu • Corrected aspect ratio, FOV and UI on ultrawide • Free mouse look is enabled for camera, position resets after a set interval • Turn indicators were added, a direct port of the feature from GTA IV Fusion Fix • Borderless windowed mode via dxwrapper 🔗 Support Fusion Fix: 🌐 GitHub: 🐙 Ko-Fi: 💬 PayPal: 📱 Patreon: 📺 Boosty:

15,036 görüntüleme

🆕 Need for Speed: Undercover - Fusion Fix updated! 🔗 Download: • 🔧 Fixes: • All resolutions available in video options • HUD repositioned and scaled to match any aspect ratio ✨ New options: • Skip intro, borderless/bordered/resizable/borderless fullscreen windowed mode • Configurable sim rate - sync to monitor or 2× • Xbox, PlayStation, or text-only gamepad labels with fixed bindings • Configurable analog deadzones • Custom save directory and registry-free settings (saves to settings.ini instead of registry) • Shadow resolution up to 16384 (default 8192) • Cascade shadow map scale with configurable per-cascade draw distances (near/mid/far) • Adjustable bloom intensity • Motion blur toggle - disable without affecting World FX • Improved scenery LOD in the closest map section • Disable preculler and force bruteforce culling to reduce popping • Xbox 360 gamma curve 🎥 Free-look camera - mouse & right stick, full configurability for sensitivity, timeout, return speed, and axis inversion.

🆕 Need for Speed: Undercover - Fusion Fix updated! 🔗 Download: • 🔧 Fixes: • All resolutions available in video options • HUD repositioned and scaled to match any aspect ratio ✨ New options: • Skip intro, borderless/bordered/resizable/borderless fullscreen windowed mode • Configurable sim rate - sync to monitor or 2× • Xbox, PlayStation, or text-only gamepad labels with fixed bindings • Configurable analog deadzones • Custom save directory and registry-free settings (saves to settings.ini instead of registry) • Shadow resolution up to 16384 (default 8192) • Cascade shadow map scale with configurable per-cascade draw distances (near/mid/far) • Adjustable bloom intensity • Motion blur toggle - disable without affecting World FX • Improved scenery LOD in the closest map section • Disable preculler and force bruteforce culling to reduce popping • Xbox 360 gamma curve 🎥 Free-look camera - mouse & right stick, full configurability for sensitivity, timeout, return speed, and axis inversion.

10,751 görüntüleme

Videos

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After more than a decade of the original Widescreen Fix for classic version of GTA III, it has been remade from the ground up. Same drop-in install. Proper aspect ratio, HUD, FOV and cutscenes - plus a pile of quality-of-life improvements. What's in it: • Correct aspect ratio on every rendered element - 16:9, ultrawide, whatever you throw at it • Widescreen HUD: properly scaled, optional 16:9 / 21:9 / custom constraint • FOV that isn't Vert- anymore • Cutscenes that keep their FOV and borders instead of stretching or cropping • Animated cutscene borders, with an in-game Display menu option: off / letterbox / pillarbox / both • Frame limiter in the same menu: off, or 30–240 (does not fix high-FPS gameplay bugs - just the cap) • No Island Loading - Portland, Staunton and Shoreside, no loading screen between them • Zone Cull Fix - objects stop vanishing at the edges of the map • Forced MSAA + a fix for the 1px AA lines • Xbox 360 / GTA IV-style gamma • Transparent blurred pause menu • Speed-sensitive FOV and Vice City Stories camera shake • Better looking text outlines instead of the old drop shadows Download: A visual upgrade that pairs perfectly with this Widescreen Fix: III.Project2DFX - thousands of distant lampposts, extended draw distance, distant car lights, volumetric lights: Further updates for classic games are funded by Fusion Fix sponsors: Patreon: GitHub Sponsors: Ko-fi: Boosty: One-time tips work on those platforms too, or via PayPal: Releases and sponsors list: Thanks to everyone who has backed these projects!

Fusion Fix

187,995 görüntüleme • 11 gün önce

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A remake of a Widescreen Fix for classic version of GTA Vice City is now available! What's in it: • Correct aspect ratio on every rendered element - 16:9, ultrawide, whatever you throw at it • Widescreen HUD: properly scaled, optional 16:9 / 21:9 / custom constraint • FOV that isn't Vert- anymore • Cutscenes that keep their FOV and borders instead of stretching or cropping • Animated cutscene borders, with an in-game Display menu option: off / letterbox / pillarbox / both • Frame limiter in the same menu: off, or 30–240 (does not fix high-FPS gameplay bugs - just the cap) • No Island Loading - Beach and Mainland, no loading screen between them • MSAA + a fix for the 1px AA lines • SMAA as a post-process option • GTA IV-style gamma • Transparent blurred pause menu • Speed-sensitive FOV and Vice City Stories camera shake • Better looking text outlines instead of the old drop shadows Download: A visual upgrade that pairs perfectly with this Widescreen Fix: VC.Project2DFX - thousands of distant lampposts, extended draw distance, distant car lights, volumetric lights: Also updated: GTA III, NFS Underground, NFS Underground 2, NFS Most Wanted (2005) and NFS Carbon fixes now have SMAA as a post-process option in the ini. Further updates for classic games are funded by Fusion Fix sponsors: Patreon: GitHub Sponsors: Ko-fi: Boosty: One-time tips work on those platforms too, or via PayPal: Releases and sponsors list: Thanks to everyone who has backed these projects!

Fusion Fix

15,496 görüntüleme • 3 gün önce

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