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Ghislain Girardot

@GhislainGir15,845 subscribers

Indie Game Developer and Unreal Engine Content Creator. Worked on Spyro: Reignited Trilogy and Shardbound.

Shorts

Nanite Programmable Path seems too costly to consider WPO for the most basic things... Uh, I don't like it. Feels like everything I'm tempted to do as a tech artist is no longer an option. Moving vertices used to be cheap :( So here's a hacky NO-WPO prototype 🧵

Nanite Programmable Path seems too costly to consider WPO for the most basic things... Uh, I don't like it. Feels like everything I'm tempted to do as a tech artist is no longer an option. Moving vertices used to be cheap :( So here's a hacky NO-WPO prototype 🧵

18,245 views

#UE5 #gamedev I was once again astonished by the cost of using a scene capture comp (~1ms😡) and I had a gut feeling a better solution was out there... Yes, turns out building a custom particle syst & renderer using Niagara Array & Grid 2D interfaces did the trick (~0.05ms🤯)

#UE5 #gamedev I was once again astonished by the cost of using a scene capture comp (~1ms😡) and I had a gut feeling a better solution was out there... Yes, turns out building a custom particle syst & renderer using Niagara Array & Grid 2D interfaces did the trick (~0.05ms🤯)

126,444 views

🥳New 30-min video out! I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️

🥳New 30-min video out! I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️

26,349 views

#UE5 #gamedev #vfx #tutorial 🥳I released a video that should help you get started with setting up skeletal foliage interaction in UE5. Link below ⬇️

#UE5 #gamedev #vfx #tutorial 🥳I released a video that should help you get started with setting up skeletal foliage interaction in UE5. Link below ⬇️

51,045 views

#UE5 #UETips Friendly reminder Epic's UIMaterialLab project is free to download and is packed with tons of goodies and material tricks including SDFs functions to generate all kind of shapes, plenty of easing functions and more.

#UE5 #UETips Friendly reminder Epic's UIMaterialLab project is free to download and is packed with tons of goodies and material tricks including SDFs functions to generate all kind of shapes, plenty of easing functions and more.

37,276 views

#UE5 #gamedev #indiedev This is the first asset I released on my Patreon, three years ago :) I'm starting the long process of updating all my projects to 5.5, just to check everything still works. It'll be a good opportunity to bring some older projects under the spot light.

#UE5 #gamedev #indiedev This is the first asset I released on my Patreon, three years ago :) I'm starting the long process of updating all my projects to 5.5, just to check everything still works. It'll be a good opportunity to bring some older projects under the spot light.

27,604 views

#UE5 #gamedev #indiedev Saturday experiment. Three image widgets. Hover FX is done in a cheap UI material. More info in the thread 🧵

#UE5 #gamedev #indiedev Saturday experiment. Three image widgets. Hover FX is done in a cheap UI material. More info in the thread 🧵

25,027 views

#UE5 #gamedev #tutorial I'm releasing a new breakdown video this week end :) Stay tuned

#UE5 #gamedev #tutorial I'm releasing a new breakdown video this week end :) Stay tuned

23,320 views

#UE5 #gamedev #tutorial #UETips #UnrealEngine 🥳New video is out on my YT! I go over many techniques commonly used in UE to make characters interact with the ground, water, particles etc. I also break down a system I built to generate your own interaction data from capsules.

#UE5 #gamedev #tutorial #UETips #UnrealEngine 🥳New video is out on my YT! I go over many techniques commonly used in UE to make characters interact with the ground, water, particles etc. I also break down a system I built to generate your own interaction data from capsules.

21,851 views

#UE5 #vfx #techart More cloud-related tech tools experiments using editor utility widgets. Heavy WIP

#UE5 #vfx #techart More cloud-related tech tools experiments using editor utility widgets. Heavy WIP

25,073 views

#UnrealEngine5 #UE5 #gamedev #realtimeVFX 🥳It's out!!! Here's a 30min-long demo of my custom waterfall generation tool, PLUS almost 1h30 of a thorough technical breakdown and tips & tricks on all the cool UE features that allowed me to build this!

#UnrealEngine5 #UE5 #gamedev #realtimeVFX 🥳It's out!!! Here's a 30min-long demo of my custom waterfall generation tool, PLUS almost 1h30 of a thorough technical breakdown and tips & tricks on all the cool UE features that allowed me to build this!

19,940 views

#UnrealEngine5 #UE5 #gamedev Too ashamed to admit how much I struggled with this but here it is 😅 Jump Flood Algorithm ported to Niagara to create outlines using the custom stencil buffer and a cheap edge detection algorithm. Still a bit rough but it's working!

#UnrealEngine5 #UE5 #gamedev Too ashamed to admit how much I struggled with this but here it is 😅 Jump Flood Algorithm ported to Niagara to create outlines using the custom stencil buffer and a cheap edge detection algorithm. Still a bit rough but it's working!

14,123 views

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