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Hakimi Eiqbal

@hakimieiqbal • 2,634 subscribers

Turning AI & Tech into real business results • Practical insights, tested tools, and workflows you can use today

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This open-source tool generates normal maps for pixel art sprites It works with both single sprites and animated sprite sheets, turning flat pixel art into assets that can react to dynamic lighting in-game. You can run it: > locally from the CLI > directly in the browser with WASM That makes it pretty easy to drop into an existing pixel art pipeline without depending on a hosted service. Small tool, but genuinely useful if you want 2D sprites to have more depth without repainting everything by hand.

This open-source tool generates normal maps for pixel art sprites It works with both single sprites and animated sprite sheets, turning flat pixel art into assets that can react to dynamic lighting in-game. You can run it: > locally from the CLI > directly in the browser with WASM That makes it pretty easy to drop into an existing pixel art pipeline without depending on a hosted service. Small tool, but genuinely useful if you want 2D sprites to have more depth without repainting everything by hand.

316,110 görüntüleme

Opus 5.5 found a pretty clever way to turn concept art into a playable 3D world The workflow starts with a cel-shaded village concept generated with GPT. Then: > Opus 5.5 recreates the layout with simple 3D blocks takes a screenshot from a fixed camera > GPT paints over those blocks using the concept art as reference > Opus builds a shader that projects the painting back onto the 3D geometry The result still looks like the original illustration, but it’s now a real 3D space you can walk around and enter. The same pipeline was repeated for interiors. Characters were generated through GPT Images and then animated with Minimax H3. This feels like a really interesting shortcut for getting a very specific 2D art direction into an actual playable game without manually modeling every detail.

Opus 5.5 found a pretty clever way to turn concept art into a playable 3D world The workflow starts with a cel-shaded village concept generated with GPT. Then: > Opus 5.5 recreates the layout with simple 3D blocks takes a screenshot from a fixed camera > GPT paints over those blocks using the concept art as reference > Opus builds a shader that projects the painting back onto the 3D geometry The result still looks like the original illustration, but it’s now a real 3D space you can walk around and enter. The same pipeline was repeated for interiors. Characters were generated through GPT Images and then animated with Minimax H3. This feels like a really interesting shortcut for getting a very specific 2D art direction into an actual playable game without manually modeling every detail.

61,384 görüntüleme

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