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Krystian Komisarek

@ImaginaryBlend9,091 subscribers

#UnrealEngine fab marketplace creator and game developer focused on physics, graphics, and gameplay programming. Water supplier practicing programmers' art :)

Shorts

I'm wiped out after working all night, but it was worth it. Presenting the entrance to the underwater world :)

I'm wiped out after working all night, but it was worth it. Presenting the entrance to the underwater world :)

2,008,991 Aufrufe

I've implemented a secondary color! :) Who wants to see what's inside the tunnel? #UnrealEngine5 #VFX

I've implemented a secondary color! :) Who wants to see what's inside the tunnel? #UnrealEngine5 #VFX

334,266 Aufrufe

I'm having fun testing the new buoyancy system - applying just a single force to steer the boat (green arrow). 🚤 I have to implement a foam generator next. The example vehicle will be included in the demo :) #UnrealEngine5 #gamedev

I'm having fun testing the new buoyancy system - applying just a single force to steer the boat (green arrow). 🚤 I have to implement a foam generator next. The example vehicle will be included in the demo :) #UnrealEngine5 #gamedev

95,667 Aufrufe

Hell yeah - no excuses! :) #UnrealEngine5

Hell yeah - no excuses! :) #UnrealEngine5

59,956 Aufrufe

I've added dirt and wetness. I also implemented a custom SDF generator for spline meshes to improve surface masking. The Fluid Flux 3.0 is planned for October—stay tuned! :)

I've added dirt and wetness. I also implemented a custom SDF generator for spline meshes to improve surface masking. The Fluid Flux 3.0 is planned for October—stay tuned! :)

48,889 Aufrufe

Inverting the glass effect in just two steps! :) #ue5 #gamedev #VFX

Inverting the glass effect in just two steps! :) #ue5 #gamedev #VFX

26,667 Aufrufe

Videos

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