
Krystian Komisarek
@ImaginaryBlend • 9,091 subscribers
#UnrealEngine fab marketplace creator and game developer focused on physics, graphics, and gameplay programming. Water supplier practicing programmers' art :)
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I will have to improve the smoothness of the waterline, but it feels like a good start :) #UnrealEngine
Krystian Komisarek240,118 просмотров • 2 лет назад

Niagara particles. #UnrealEngine #VFX let's say hello to video compression :)
Krystian Komisarek60,379 просмотров • 1 год назад

It's time for some spotlight! I've implemented underwater lighting for Fluid Flux. Tricky method: One static mesh with material rendered using premultiplied alpha mode. The material uses scene color to mask projected light and adds raymarched scattering. #UE5
Krystian Komisarek16,547 просмотров • 2 лет назад
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