
Max Liani
@maxliani • 14,636 subscribers
Raytracing Director at Nvidia. Previously: Tech Lead for RenderMan at Pixar, Architect of Glimpse Renderer at Animal Logic 🇮🇹🇦🇺🇺🇸🇨🇦 Views are my own.
Videos

Visualizing light paths differentials (actually, ray footprint / spread in this case). These are used in path tracing to compute texture filtering, among other things... and are too easy to botch in corner cases, resulting in bugs and performance issues that are hard to pin back to the cause. Here I play with specular roughness of two parallel mirrors (the closest of which is made invisible to camera rays) to see how that affects the propagation of the light path footprint. I think it's pretty cool to see.
Max Liani39,074 görüntüleme • 1 yıl önce

Second round on the ring light. It now has a hole in the middle 😉.
Max Liani25,751 görüntüleme • 2 yıl önce
Daha fazla içerik yok.