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Peter McNeill

@MrChickenRocket6,176 subscribers

Ever curious software engineer, now @Roblox. Was engine director at King, made a bunch of stuff at Halfbrick. Probably made games you played as a kid?

Shorts

Tinkering with a little idea based on 9Kings. Imagine the buildings have synergies with their neighbours and fixed production cycles and you have an idea whats coming next. The traffic is.. really wrong, but looks fun! #robloxdev

Tinkering with a little idea based on 9Kings. Imagine the buildings have synergies with their neighbours and fixed production cycles and you have an idea whats coming next. The traffic is.. really wrong, but looks fun! #robloxdev

271,034 Aufrufe

Just because I felt like it. #robloxdev

Just because I felt like it. #robloxdev

213,336 Aufrufe

So an unexpected benefit of AI is you can just reverse compile SNES roms now. Here's a little chunk of Yoshis Island ported to Roblox, just for fun! #robloxdev

So an unexpected benefit of AI is you can just reverse compile SNES roms now. Here's a little chunk of Yoshis Island ported to Roblox, just for fun! #robloxdev

33,479 Aufrufe

Ever wanted to just turn the "water on" in Roblox and flood your map to easily create rivers and lakes? Now you can! I've made a free plugin that uses an advanced 2.5D water sim to easily flow water around. LMK how it goes!#RobloxDev Link to free plugin:

Ever wanted to just turn the "water on" in Roblox and flood your map to easily create rivers and lakes? Now you can! I've made a free plugin that uses an advanced 2.5D water sim to easily flow water around. LMK how it goes!#RobloxDev Link to free plugin:

23,358 Aufrufe

So Roblox doesn't natively support big oceans of water, but with a little bit of ingenuity (aka: dirty dirty tricks) you can get pretty darn close! #robloxdev

So Roblox doesn't natively support big oceans of water, but with a little bit of ingenuity (aka: dirty dirty tricks) you can get pretty darn close! #robloxdev

37,263 Aufrufe

Toon shading? #robloxdev #roblox

Toon shading? #robloxdev #roblox

28,713 Aufrufe

To celebrate the release of surfaceAppearances and editableImages, here's some procedural water surfaceAppearance code for you! No flipbooks, just scrolling normalmaps. The performance is pretty respectable. Uncopylocked place: #robloxdev #roblox

To celebrate the release of surfaceAppearances and editableImages, here's some procedural water surfaceAppearance code for you! No flipbooks, just scrolling normalmaps. The performance is pretty respectable. Uncopylocked place: #robloxdev #roblox

28,157 Aufrufe

This ones a little half-baked, but still cool! We'll fix the bug with surfaceAppearance transparencies and then this'll be way more impressive. Fizzle! #roblox #robloxdev

This ones a little half-baked, but still cool! We'll fix the bug with surfaceAppearance transparencies and then this'll be way more impressive. Fizzle! #roblox #robloxdev

22,114 Aufrufe

Tip 25: With some code, you can make particles "Always On Top" by abusing their ZOffset property and a call to WorldToViewportPoint. See here: #robloxdev

Tip 25: With some code, you can make particles "Always On Top" by abusing their ZOffset property and a call to WorldToViewportPoint. See here: #robloxdev

47,731 Aufrufe

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