
Rune Skovbo Johansen →🦋🐘
@runevision • 5,694 subscribers
Indie game developer, procedural generation enthusiast, Dane in Finland. I barely use this account. Find me at 🦋@runevision.bsky.social and on 🐘mastodon.
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I wanted to do a side-by-side comparison of my procedural animation to hand-authored animations on some models I bought. This is so I can better study what I need to improve. When I got my comparison tool running for the first time, this is what I was greeted with! 😅 #ProcGen
Rune Skovbo Johansen →🦋🐘568,247 Aufrufe • vor 1 Jahr

I've quietly made my LayerProcGen framework public: It's a framework (C#) that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual. Up for taking it for a spin? Let me know what you think! #ProcGen
Rune Skovbo Johansen →🦋🐘28,505 Aufrufe • vor 2 Jahren

I'm working on visualizations of how I'm using my LayerProcGen framework in my game. Layers building upon each other is how I can generate highly contextual features (like paths based on path-finding) that seamlessly cross chunk boundaries. #ProcGen
Rune Skovbo Johansen →🦋🐘10,066 Aufrufe • vor 2 Jahren
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