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Ryan

@RyanLykos7,045 subscribers

20 | 🇬🇧 | Hey! I'm a 3D Rigger, Animator and Artist. Always looking to explore and improve! - Blender user since 2019 📩 - [email protected]

Shorts

Getting even closer, but it's not quite there yet... The property needs to be automated with drivers, which also needs to account for the oval shape and its pivot😵‍💫 But i think this is a step in the right direction. #blender #rigging

Getting even closer, but it's not quite there yet... The property needs to be automated with drivers, which also needs to account for the oval shape and its pivot😵‍💫 But i think this is a step in the right direction. #blender #rigging

119,173 views

When modelling, I think it's good practice to test mechanical parts with a rough rig I would hate to get past the UV's/Textures/Baking, gotten to the rig, and realise that i've made a lot more work for myself because the parts don't work😆 #blender #modelling #rigging

When modelling, I think it's good practice to test mechanical parts with a rough rig I would hate to get past the UV's/Textures/Baking, gotten to the rig, and realise that i've made a lot more work for myself because the parts don't work😆 #blender #modelling #rigging

88,777 views

Inspired by dotflare, I added a breathing controller to my Lara rig! This is such a great mechanism for easy idle animations. I set mine up with extrapolated transformation constraints on an MCH layer, and i'm super pleased with how it looks😁 #blender #rigging #rig

Inspired by dotflare, I added a breathing controller to my Lara rig! This is such a great mechanism for easy idle animations. I set mine up with extrapolated transformation constraints on an MCH layer, and i'm super pleased with how it looks😁 #blender #rigging #rig

44,753 views

Optimised Footroll extend mechanism! Before I had to use transformation constraints and add a counter transformation to flatten the foot as the tip rotated. Now i get to use simple copy rotations and just add drivers to the influence! much quicker to set up😁 #blender #rigging

Optimised Footroll extend mechanism! Before I had to use transformation constraints and add a counter transformation to flatten the foot as the tip rotated. Now i get to use simple copy rotations and just add drivers to the influence! much quicker to set up😁 #blender #rigging

35,084 views

Phew. All the face weights are in! No doubt I'll have to revise a few things during the controller rigging. But at least I can get things started now! Getting closer and closer, to finishing this project. #blender #rigging

Phew. All the face weights are in! No doubt I'll have to revise a few things during the controller rigging. But at least I can get things started now! Getting closer and closer, to finishing this project. #blender #rigging

42,465 views

Did you know, on my Mimic rig you can scale the EYE_MASTER and the eyes will move according to the axis you're scaling on! This keeps editing the graph, nice and easy since almost all transforms can be made with this control :D #fnafsecretofthemimic #blender #rig

Did you know, on my Mimic rig you can scale the EYE_MASTER and the eyes will move according to the axis you're scaling on! This keeps editing the graph, nice and easy since almost all transforms can be made with this control :D #fnafsecretofthemimic #blender #rig

48,463 views

Tungsten cube of immeasurable weight and suffering... Made in Blender! 🤖 - P2Dbot by Pierrick Picaut 🖥️ - Rigs and Animation by Myself Watch the full video here! >> #blender #3d #animation

Tungsten cube of immeasurable weight and suffering... Made in Blender! 🤖 - P2Dbot by Pierrick Picaut 🖥️ - Rigs and Animation by Myself Watch the full video here! >> #blender #3d #animation

27,368 views

It feels so good to see the character move after spending so long setting up DEF bones and weight painting! Only the cloth to finish! And then i can start building the control rig 😈 Despite weighting/skinning being widely hated... i actually really love this process 😅

It feels so good to see the character move after spending so long setting up DEF bones and weight painting! Only the cloth to finish! And then i can start building the control rig 😈 Despite weighting/skinning being widely hated... i actually really love this process 😅

32,274 views

Shoulder turret is complete ✅ Utilises a B-Bone + Armature constraint mechanism for the ammo chain, which gives really nice motion from one or two controllers. Super easy to space switch too! Now it's time for the big man himself to come alive...

Shoulder turret is complete ✅ Utilises a B-Bone + Armature constraint mechanism for the ammo chain, which gives really nice motion from one or two controllers. Super easy to space switch too! Now it's time for the big man himself to come alive...

22,490 views

Making a small looping animation to test the ODM gear! Managed to make a few adjustments to the rig from this quick test. Including optimising and a few parenting behaviours Feedback is always appreciated! #blender #AttackOnTitan #wip

Making a small looping animation to test the ODM gear! Managed to make a few adjustments to the rig from this quick test. Including optimising and a few parenting behaviours Feedback is always appreciated! #blender #AttackOnTitan #wip

13,593 views

Finished my short firing animation! The rig testing went well, everything feels great and optimised! I'm very happy😁 Rigging, VFX, and Compositing by myself SFX from Titanfall #blender #animation #rigging #TombRaider

Finished my short firing animation! The rig testing went well, everything feels great and optimised! I'm very happy😁 Rigging, VFX, and Compositing by myself SFX from Titanfall #blender #animation #rigging #TombRaider

14,365 views

Quick run cycle! Mannequin by Pierrick Picaut #blender #animation

Quick run cycle! Mannequin by Pierrick Picaut #blender #animation

11,096 views

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