
James P.
@Trainguy9512 • 8,571 subscribers
3D Rigging Artist at @glitch_prod. I also do hardsurface modeling and game animation modding in my free time.
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I got the opportunity to RnD and develop Manager Gangle's facial rig for Digital Circus EP4, here's a breakdown of how it works! This was a blast to work on, especially with the 2D elements, and it was amazing seeing how the animators utilized it to get some crazy expressions!
James P.363,398 次观看 • 1 年前

Here's a look at some of the Rigging and Technical Animation work I did for #PoppyPlaytime Chapter 3! These have been some of my favorite characters to work on ever, with so many diverse challenges I got to tackle head-on! Super proud of the final result! #PoppyPlaytimeChapter3
James P.55,207 次观看 • 2 年前

progress update on the first person animations! ported it to 1.19.4 and added differentiated item use animations, a held item pose via additive blending, and state-based mining animations as always, this is very much not final and is missing a lot but feedback is always welcome!
James P.43,447 次观看 • 3 年前

been making a lot more progress on the API for the animation mod lately! (now named 'locomotion') i've also been experimenting with new rest poses for first person empty hand and holding item transforms in this little test anim, looking for feedback on how natural this feels!
James P.11,589 次观看 • 1 年前
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