
János Turánszki
@turanszkij • 11,064 subscribers
Developer of Wicked Engine.
Shorts
Videos

Some updates to the underwater effect in Wicked Engine:
János Turánszki29,408 просмотров • 3 месяцев назад

CRT effect can be applied to camera feed textures:
János Turánszki64,735 просмотров • 9 месяцев назад

In Wicked Engine you can simply add an infinite terrain with just two clicks:
János Turánszki31,696 просмотров • 8 месяцев назад

50 HD videos decoded in real time in Wicked Engine: (they are repeated over 2000 TV screens)
János Turánszki44,355 просмотров • 1 год назад

The ocean rendering is made with screen space grid, it was missing from environment probes, until now:
János Turánszki15,725 просмотров • 5 месяцев назад

Grass bending is nice when using multiple segments per blade:
János Turánszki21,005 просмотров • 1 год назад

Screen space mesh-blend attempt in Wicked Engine:
János Turánszki14,905 просмотров • 10 месяцев назад

Updated the hair particle system to work with multiple segments per strand, so they can bend more nicely:
János Turánszki20,189 просмотров • 1 год назад

Interior mapping with transparency and soft bodies in Wicked Engine:
János Turánszki15,421 просмотров • 1 год назад

A closer look at how the rectangle light handles the roughness (no screen space or temporal):
János Turánszki11,857 просмотров • 1 год назад

Testing a method to blend objects into the terrain surface. This allows the terrain virtual texture and height to be sampled at pixels' world position and blended in to the object's texture. The terrain normal is computed from the height and also blended with the object normal.
János Turánszki14,923 просмотров • 2 лет назад