
János Turánszki
@turanszkij • 10,982 subscribers
Developer of Wicked Engine.
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Testing a method to blend objects into the terrain surface. This allows the terrain virtual texture and height to be sampled at pixels' world position and blended in to the object's texture. The terrain normal is computed from the height and also blended with the object normal.
János Turánszki14,923 次观看 • 2 年前
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