
Unreal Engine
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We make the engine. You make it Unreal.
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Unreal Engine 5.8 ships today with experimental MCP server support: Your sources, your pipeline and your workflow—simply configure the MCP plugin and connect to any agent. Get familiar with the MCP server and the PCG Primitive Plugin today and see what teams can build together:
Unreal Engine3,034,270 Aufrufe • vor 2 Monaten

In March 2023, Future Trash co-founder Kevin Marciano was at GDC with a Steam Deck and a few months of runway left, trying to save his studio - then UEFN got announced. Fast forward to today and the studio has over two billion minutes played, a $5M seed round, a Game Awards nomination, and the record breaking Droid Tycoon! We sat down with Kevin Marciano to get the full story:
Unreal Engine85,225 Aufrufe • vor 13 Tagen

Last week we went behind the scenes on Future Trash's journey with UEFN over the past few years, from the announcement of UEFN all the way to their release of Droid Tycoon 🤖 In case you missed out on their story pf development within Fortnite, you can check it out here:
Unreal Engine20,266 Aufrufe • vor 4 Tagen

Star Wars Zero Company puts players in the Clone Wars era, deploying forces comprised of everything from scoundrels to automechs🌌 We talked tactics with BIT REACTOR Technical Director Ryan McFall, including their use of Unreal Engine features such as Lumen, Nanite, MetaHuman and more. Learn more about Zero Company in our feature:
Unreal Engine31,733 Aufrufe • vor 7 Tagen

AutoBake in UE 5.8 can cache physics simulation to make motions scrubbable, commit motion to the new PhysCube asset along with motion trails and it makes working with multiple characters easier! For more on animation in UE 5.8 check out Sir Wade Neistadt's page here:
Unreal Engine71,311 Aufrufe • vor 22 Tagen

Introducing Epic’s version control system: Lore! Built from scratch and open-sourced, we made scalability and performance core tenets from day one. We’re releasing Lore as open source today.All source code, along with documentation of data formats and protocols are released under an MIT license and free to use. Help shape it into something even more powerful, together:
Unreal Engine229,109 Aufrufe • vor 2 Monaten

Kate Rayner joins us to talk about how The Coalition Studio is using Unreal Engine to achieve the believability of a world in chaos for Gears of War: E-Day. Hundreds of light sources with MegaLights greatly improve the visual fidelity of everything from environment destruction to volumetrics and muzzle flashes. The team were also able to iterate faster and increase per pixel-visual complexity without compromising resolution or framerate.
Unreal Engine198,608 Aufrufe • vor 2 Monaten

Check out the Zebra Sample, a production-quality sample built inside UE on full Unreal Engine animation and rigging. Released alongside UE 5.8, the sample is a great way to learn, reference or kickstart your own project's character animation. Best of all? It's free! Grab it on Fab today:
Unreal Engine156,479 Aufrufe • vor 2 Monaten

Unreal Engine 5.8 is now live! Build your immersive worlds with advanced terrain tools, real-time vegetation workflows, and simplified lighting⛰️ Create characters and animations faster by capturing high-fidelity digital humans, and speed up content creation through the MCP plugin🧍 Take a look at what’s new:
Unreal Engine110,951 Aufrufe • vor 2 Monaten

Get the inside scoop on how Unreal Engine 5 and features like MegaLights, Lumen, and Nanite are helping usher in a new era of high-definition visuals, refined controls, and updated cinematics for Halo: Campaign Evolved. Make like an ODST and drop into our feature here:
Unreal Engine51,204 Aufrufe • vor 1 Monat

More than mesh! Mesh Terrain is a new experimental feature in Unreal Engine 5.8. Author complex terrain without being locked to a heightfield. It’s more than just mesh—it’s partitioned for collaborative workflows, supports world partition streaming and scales across platforms. Full 3D manipulation.
Unreal Engine105,333 Aufrufe • vor 2 Monaten









