
Zolden
@ZoldenGames • 11,317 subscribers
Indie developer, now working on Simulario - a physics simulation based game, that runs all logic on GPU Also senior dev in AAA Unity3D, Unreal, C#, C++, HLSL
Shorts
Videos

Physical simulation of how well spear penetrates target depending on entry angle.
Zolden4,527,501 просмотров • 5 месяцев назад

Physically realistic simulation of asterioid hitting planet with molten core.
Zolden1,694,344 просмотров • 3 месяцев назад

How fast you should go to drive over a lake. Physics simulation experiment.
Zolden344,581 просмотров • 6 месяцев назад

What an awkward bug! There's no player input, no forces. I just made a liquid simulation algorithm, and it's trying to work. Yet the behavior somehow is so sophisticated, a combination of chaos and order. Like it's trying to self-organize into something, but fails.
Zolden535,942 просмотров • 10 месяцев назад

I simulated a volcano. My physics engine works well, time to make a game with it.
Zolden340,761 просмотров • 8 месяцев назад

Implemented tools to create and remove ground. Very simple for now: no precise aiming, no VFX. I made this patrickmobile as a temporary means to move in the game world, until proper limb based locomotion is implemented. The game will definitely include digging.
Zolden227,612 просмотров • 7 месяцев назад

Some of the experiments I do in my physics engine end up on the absurdist side.
Zolden96,892 просмотров • 3 месяцев назад

At some point I considered making a molecular constructor as a little sandbox game. I enjoyed putting together particles with different properties, to form stable objects. But it made sense as a VR game, and I didn't have a VR set to test it, so didn't push this proto further.
Zolden205,754 просмотров • 7 месяцев назад

Machines in my game. What mechanical contraption would you drive in a physically simulated world?
Zolden113,018 просмотров • 5 месяцев назад
0:37
Sensitive content
This media may contain sensitive content.

For this simulation I used the algorithm I invented, to generate a mesh around a set of physics particles. The particles are used as bones. Skinned mesh math runs on GPU, updates the mesh, then it's rendered, without any data sent GPU->CPU. Marching cubes would be easier though.
Zolden258,545 просмотров • 1 год назад

Water cutting ground. Laser cutting water. These experiments help balance interactions between entities in my physics engine.
Zolden142,293 просмотров • 8 месяцев назад