
Zolden
@ZoldenGames • 11,290 subscribers
Indie developer, now working on Simulario - a physics simulation based game, that runs all logic on GPU Also senior dev in AAA Unity3D, Unreal, C#, C++, HLSL
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Physically realistic simulation of asterioid hitting planet with molten core.
Zolden1,694,215 просмотров • 1 месяц назад

Physical simulation of how well spear penetrates target depending on entry angle.
Zolden4,527,341 просмотров • 4 месяцев назад

I enjoy simulating fluids. Fun to watch. The desire to observe physics made me develop this physics engine.
Zolden195,212 просмотров • 1 месяц назад

How fast you should go to drive over a lake. Physics simulation experiment.
Zolden344,557 просмотров • 4 месяцев назад

What an awkward bug! There's no player input, no forces. I just made a liquid simulation algorithm, and it's trying to work. Yet the behavior somehow is so sophisticated, a combination of chaos and order. Like it's trying to self-organize into something, but fails.
Zolden535,294 просмотров • 8 месяцев назад

Some of the experiments I do in my physics engine end up on the absurdist side.
Zolden96,696 просмотров • 1 месяц назад

Soft bodies in my physics game can be softer or stronger. They are the main substance to build characters and enemies from. They will also be destructible. Should be fun shooting a monster from a shotgun and enjoying wet chunks of his body splatter all over the place.
Zolden44,538 просмотров • 22 дней назад

I simulated a volcano. My physics engine works well, time to make a game with it.
Zolden340,589 просмотров • 7 месяцев назад

Underground gameplay in my physics simulation game. Digging will be one of the main parts of the game. Also fighting monsters.
Zolden23,989 просмотров • 13 дней назад

Implemented tools to create and remove ground. Very simple for now: no precise aiming, no VFX. I made this patrickmobile as a temporary means to move in the game world, until proper limb based locomotion is implemented. The game will definitely include digging.
Zolden227,612 просмотров • 6 месяцев назад

At some point I considered making a molecular constructor as a little sandbox game. I enjoyed putting together particles with different properties, to form stable objects. But it made sense as a VR game, and I didn't have a VR set to test it, so didn't push this proto further.
Zolden205,700 просмотров • 6 месяцев назад