
Zolden
@ZoldenGames • 11,344 subscribers
Indie developer, now working on Simulario - a physics simulation based game, that runs all logic on GPU Also senior dev in AAA Unity3D, Unreal, C#, C++, HLSL
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Physical simulation of how well spear penetrates target depending on entry angle.
Zolden4,527,719 просмотров • 7 месяцев назад

Physically realistic simulation of asterioid hitting planet with molten core.
Zolden1,694,587 просмотров • 4 месяцев назад

What an awkward bug! There's no player input, no forces. I just made a liquid simulation algorithm, and it's trying to work. Yet the behavior somehow is so sophisticated, a combination of chaos and order. Like it's trying to self-organize into something, but fails.
Zolden536,022 просмотров • 11 месяцев назад

How fast you should go to drive over a lake. Physics simulation experiment.
Zolden344,586 просмотров • 7 месяцев назад

For my genetic algo project I tried using modified AVBD method (on the video). It's FAST, great at resisting pressure and maintaining volume. But GA would always feed on parazite pos correction energy, to move for free. So, after all I used physically fair solver by Erin Catto
Zolden44,720 просмотров • 28 дней назад

There's a strange bug in my fluid simulation. I think, it's trying to build something from the particles.
Zolden33,162 просмотров • 21 дней назад

I simulated a volcano. My physics engine works well, time to make a game with it.
Zolden340,809 просмотров • 10 месяцев назад

Implemented tools to create and remove ground. Very simple for now: no precise aiming, no VFX. I made this patrickmobile as a temporary means to move in the game world, until proper limb based locomotion is implemented. The game will definitely include digging.
Zolden227,612 просмотров • 9 месяцев назад

At some point I considered making a molecular constructor as a little sandbox game. I enjoyed putting together particles with different properties, to form stable objects. But it made sense as a VR game, and I didn't have a VR set to test it, so didn't push this proto further.
Zolden205,754 просмотров • 9 месяцев назад

Some of the experiments I do in my physics engine end up on the absurdist side.
Zolden96,892 просмотров • 4 месяцев назад
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For this simulation I used the algorithm I invented, to generate a mesh around a set of physics particles. The particles are used as bones. Skinned mesh math runs on GPU, updates the mesh, then it's rendered, without any data sent GPU->CPU. Marching cubes would be easier though.
Zolden258,545 просмотров • 1 год назад