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Zolden

@ZoldenGames11,290 subscribers

Indie developer, now working on Simulario - a physics simulation based game, that runs all logic on GPU Also senior dev in AAA Unity3D, Unreal, C#, C++, HLSL

Shorts

When you're working for months on your physics engine, sometimes you just do random things like this, without any particular reason.

When you're working for months on your physics engine, sometimes you just do random things like this, without any particular reason.

3,196,534 görüntüleme

As a shellfish, Patrick makes caviar. I'm glad I learned programming GPU physics. So many absurd things can be done with it.

As a shellfish, Patrick makes caviar. I'm glad I learned programming GPU physics. So many absurd things can be done with it.

1,236,522 görüntüleme

This gameplay idea is about making cookies. You gently control the press to push out enough cookie dough.

This gameplay idea is about making cookies. You gently control the press to push out enough cookie dough.

230,132 görüntüleme

I simulated fluid with a rotational momentum in a circular gravity, and it formed a galaxy.

I simulated fluid with a rotational momentum in a circular gravity, and it formed a galaxy.

112,947 görüntüleme

This physics simulation proves the machine can indeed water plants in a garden.

This physics simulation proves the machine can indeed water plants in a garden.

64,084 görüntüleme

Being a shellfish he is, Patrick is making caviar. If you created a physics engine, you would do these absurdistic experiments too.

Being a shellfish he is, Patrick is making caviar. If you created a physics engine, you would do these absurdistic experiments too.

91,393 görüntüleme

One more step towards 100% physics based game. Attached weapons and jet engines to soft body characters. Obviously, Mario and Patrick won't participate in my game, it's just for testing.

One more step towards 100% physics based game. Attached weapons and jet engines to soft body characters. Obviously, Mario and Patrick won't participate in my game, it's just for testing.

95,495 görüntüleme

Mixing fluid by rotating wheels.

Mixing fluid by rotating wheels.

19,365 görüntüleme

Flesh, bones, muscules, joints, tendons - all simulated. I'm after 100% physical characters in games. This arm is controlled by 2 gamepad sticks. But I'll have to run genetic algorithms to let characters learn complex behaviors as a response on simple input.

Flesh, bones, muscules, joints, tendons - all simulated. I'm after 100% physical characters in games. This arm is controlled by 2 gamepad sticks. But I'll have to run genetic algorithms to let characters learn complex behaviors as a response on simple input.

33,456 görüntüleme

Recently implemented weapons. Feels so good to test this stuff. Why don't games have more simulated physics? It's so fun to play with! Compute shader is 3K lines already. 99% of game logic runs on GPU.

Recently implemented weapons. Feels so good to test this stuff. Why don't games have more simulated physics? It's so fun to play with! Compute shader is 3K lines already. 99% of game logic runs on GPU.

27,564 görüntüleme

Yesterday it was a soft rope. Today it's a stiff, al dente one. I'm a solo developer making a physics simulation game, that runs on GPU, and this is an example of the physics.

Yesterday it was a soft rope. Today it's a stiff, al dente one. I'm a solo developer making a physics simulation game, that runs on GPU, and this is an example of the physics.

16,238 görüntüleme

Physics simulation of a heavy snowfall. What gameplay could use such interactable snow?

Physics simulation of a heavy snowfall. What gameplay could use such interactable snow?

12,241 görüntüleme

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Remember this scene in Terminator 2?

Zolden

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