
Zolden
@ZoldenGames • 11,344 subscribers
Indie developer, now working on Simulario - a physics simulation based game, that runs all logic on GPU Also senior dev in AAA Unity3D, Unreal, C#, C++, HLSL
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Physically realistic simulation of asterioid hitting planet with molten core.
Zolden1,694,587 次观看 • 4 个月前

For my genetic algo project I tried using modified AVBD method (on the video). It's FAST, great at resisting pressure and maintaining volume. But GA would always feed on parazite pos correction energy, to move for free. So, after all I used physically fair solver by Erin Catto
Zolden44,720 次观看 • 28 天前

At some point I considered making a molecular constructor as a little sandbox game. I enjoyed putting together particles with different properties, to form stable objects. But it made sense as a VR game, and I didn't have a VR set to test it, so didn't push this proto further.
Zolden205,754 次观看 • 9 个月前
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For this simulation I used the algorithm I invented, to generate a mesh around a set of physics particles. The particles are used as bones. Skinned mesh math runs on GPU, updates the mesh, then it's rendered, without any data sent GPU->CPU. Marching cubes would be easier though.
Zolden258,545 次观看 • 1 年前