📢MeshPad: Interactive Sketch-Conditioned Artist-Designed Mesh Generation and Editing📢 Users... can interactively design 3D models just from a sketch-based interface - check out the demo :) We break down the design process into addition with an autoregressive generator and deletion operations enabled by a classifier. To speed-up predictions, we propose a mesh-specific speculator such that users get immediate within a few seconds. Project: Video: Great work by Haoxuan Li Ziya Erkoç Lei Li Daniele Sirigatti V. Rosov Angela Daishow more

Matthias Niessner
30,020 просмотров • 1 год назад
Wonderland: Navigating 3D Scenes from a Single Image Contributions:... • First, we introduce a representation for controllable 3D generation by leveraging the generative priors from camera-guided video diffusion models. Unlike image models, video diffusion models are trained on extensive video datasets. This enables them to capture comprehensive spatial relationships within scenes across multiple views and embed a form of "3D awareness" in their latent space, which allows us to maintain 3D consistency in novel view synthesis. • Second, to achieve controllable novel view generation, we empower video models with precise control over specified camera motions. We introduce a novel dual-branch conditioning mechanism that effectively incorporates desired diverse camera trajectories into the video diffusion model. This enables expansion of a single image into a multi-view consistent capture of a 3D scene with precise pose control. • Third, to achieve efficient 3D reconstruction, we directly transform video latents into 3DGS. We propose a novel latent-based large reconstruction model (LaLRM) that lifts video latents to 3D in a feed-forward manner. With this design, during inference, our model directly predicts 3DGS from a single input image, effectively aligning the generation and reconstruction tasks—and bridging image space and 3D space—through the video latent space. Compared with reconstructing scenes from images, the video latent space offers a 256× spatial-temporal reduction while retaining essential and consistent 3D structural details. Such a high degree of compression is crucial, as it allows the LaLRM to handle a wider range of 3D scenes within the reconstruction framework, with the same memory constraints.show more

MrNeRF
52,801 просмотров • 1 год назад
DimensionX: Create Any 3D and 4D Scenes from a... Single Image with Controllable Video Diffusion TL;DR: Create 3/4DGS from Video Diffusion Note: Some first inference code released (not all yet). Contributions (cited): • We present DimensionX, a novel framework for generating photorealistic 3D and 4D scenes from only a single image using controllable video diffusion. • We propose ST-Director, which decouples the spatial and temporal priors in video diffusion models by learning (spatial and temporal) dimension-aware modules with our curated datasets. We further enhance the hybriddimension control with a training-free composition approach according to the essence of video diffusion denoising process. • To bridge the gap between video diffusion and real-world scenes, we design a trajectory-aware mechanism for 3D generation and an identity-preserving denoising approach for 4D generation, enabling more realistic and controllable scene synthesis. • Extensive experiments manifest that our DimensionX delivers superior performance in video, 3D, and 4D generation compared with baseline methods.show more

MrNeRF
17,039 просмотров • 1 год назад
📢 Our lab has been exploring 3D world models... for years — and we’re thrilled to share **PhysTwin**: a milestone that reconstructs object appearance, geometry, and dynamics from just a few seconds of interaction! Led by the amazing Hanxiao Jiang 👉 PhysTwin combines **Gaussian splatting** with **inverse dynamics optimization** based on simple **spring-mass** systems. ⚙️ The result? Real-time, action-conditioned 3D video prediction under novel interactions (i.e., 3D world models). 🔑 A few key takeaways: 1. Having the right structure (e.g., particles/masses) helps navigate the trade-off between sample efficiency, generalization, and broad applicability. 2. Visual foundation models (VFMs) have matured to the point where they can provide rich supervision for world modeling (e.g., tracking, shape completion). 3. Beyond VFMs, many crucial components have come together in recent years: Gaussian splats for rendering, NVIDIA Warp for high-performance simulation, and scene/asset generation from a wide range of labs and companies. The future of 3D world models is looking bright! ✨ 4. The resulting digital twin supports a wide range of downstream applications—especially in data generation and policy evaluation, thanks to its realistic rendering and simulation capabilities. 🎥 All code and data to reproduce the results, along with interactive demos, are available on the website. Check the following visualizations of: (1) observations, (2) reconstructed state/actions, (3) interactive digital twins, and (4) the overlays between real-world robot teleoperation and our model’s open-loop predictions.show more

Yunzhu Li
25,279 просмотров • 1 год назад
GPT-5.6 Sol is unbelievably good at creating and editing... videos. It can do motion design, product demos, and animations like this one I made by simply giving it a screen recording. GPT 5.6 has the best design taste and significantly outperforms Fable, which relies heavily on repetitive design patterns. To help you experiment with video editing on it, we just launched a collection of 100 ready-to-use skills that show what’s possible and help you get started with video editing using GPT-5.6. These skills can create anything from motion graphics launch videos for your product to a 3B1B-style science explainer video. You can also use them to edit existing videos: add captions, generate motion graphics, create voiceovers, redesign visual styles, translate into new languages, and much more. If you want access to the full library, comment “VIDEO SKILLS” and I’ll share it with you. (You'll have to follow me so I can DM you.)show more

Akash Anand
497,907 просмотров • 5 дней назад
📢Pix2NPHM: Learning to Regress NPHM Reconstructions From a Single... Image📢 We directly regress neural parametric head models (NPHMs) from a single image — fast, stable, and significantly more expressive than classical 3DMMs such as FLAME. Face tracking & 3D reconstruction are often limited by the representational capacity of PCA-based face models. By lifting NPHMs to a first-class reconstruction primitive, we enable more accurate geometry, richer expressions, and finer animation control. Pix2NPHM obtains fast and reliable NPHM reconstructions on real-world data. Inference-time optimization against surface normals and canonical point maps can further increase fidelity. Key to successful and generalized training of our ViT-based network are: (1) large-scale registration of existing 3D head datasets, and (2) self-supervised training on vast in-the-wild 2D video datasets using pseudo ground-truth surface normals. Finally, we show that geometry-aware pretraining on pixel-aligned reconstruction tasks significantly outperforms generic visual pretraining (e.g., DINO-style features) in terms of generalization. 🌍 🎥 Great work by Simon Giebenhain, Tobias Kirschstein, Liam Schoneveld, Davide Davoli, Zhe Chenshow more

Matthias Niessner
37,850 просмотров • 6 месяцев назад
At Uber, design source of truth was a big... problem for design and engineering teams. No one knew what the app truly looked like. So every week, a group of designers would sit in a meeting room and check that engineers had correctly implemented the Figma designs. Now coding agents have increased the throughput of changes by an order of magnitude. Keeping up manually has become impossible. Here we used the Revyl to map every state in Ubert (demo uber), navigating our mobile use agent on a cloud iOS simulator. This would have taken a team of designers tens of hours to recreate by hand. We did it in under an hour, asynchronously, with a simple prompt. Let your team see what your users actually see. Empower coding agents to ship a delightful experience with no blindspots. Get started with our free trial and create a map for your own app.show more

Anam Hira
201,586 просмотров • 20 дней назад
Excited that our paper StreamdiffusionV2 received the Best Research... Paper Award at #MLSys26! 🚀Video generation is quickly moving from demos to production-facing workloads. It is no longer a turn-based pipeline but should be a streaming pipeline to interact with users. 📖Our project page: and paper: 👂Come join the talk if you are interested in streaming video generation. Our talk will be at the Research Track Oral Presentation: Best Paper Session on Tue 8:45AM at #MLSys26 , I will talk about how we attacked the efficiency and quality challenges. Hope to see you there! ❤️Huge thanks to all authors! This work would not have been possible without the incredible effort from the entire team. Big shout out to Tianrui Feng, Zhi Li, Shuo Yang , Haocheng Xi, Muyang Li , lllyasviel , Xiuyu Li , Keting Yang, Kelly Peng, Song Han , Maneesh Agrawala, Kurt Keutzer , and あき先生(Aki)show more

Chenfeng_X
59,128 просмотров • 1 месяц назад
Introducing Kaleido💮 from AI at Meta — a universal... generative neural rendering engine for photorealistic, unified object and scene view synthesis. Kaleido is built on a simple but powerful design philosophy: 3D perception is a form of visual common sense. Following this idea, we formulate rendering purely as a sequence-to-sequence generation problem, successfully unifying neural rendering with the architecture principles behind modern language and video models. Unlike traditional neural rendering methods, Kaleido learns 3D purely in a data-driven way, without explicit 3D representations or structures. It acquires spatial understanding directly through large-scale video pretraining, then multi-view 3D data finetuning, inspired by how LLMs acquire textual common sense from large corpora before specialising in domains like coding. Through extensive ablations, we progressively modernised the architecture design and training strategies and tackled key scaling challenges in sequence-to-sequence generative rendering, arriving at a design that’s simple, versatile, and scalable. Kaleido significantly outperforms prior generative models in few-view settings, and remarkably is the first zero-shot generative method matches InstantNGP-level rendering quality in multi-view settings. We view Kaleido also as an alternative step towards world modeling that flexibly spans a spectrum of “realities": with many views, it faithfully reconstructs grounded reality; with fewer views, it imagines plausible unseen details. 🔗 Explore more results and paper:show more

Shikun Liu
22,216 просмотров • 9 месяцев назад
How I use Claude Code and Remotion to make... animated diagrams. Sorry, it's not a single prompt. 1. Find an input language the model knows well. For example, Mermaid for flowcharts. Claude writes it fluently, so it's my entry point. 2. Use Claude to build components that take that input and bake in the guardrails: design system, animation patterns, layout rules. 3. Now I can describe what I want in plain English e.g. "create a flowchart for the tier check section in the script", and Claude translates it to our input language: ``` flowchart TD t1[Tier 1 read-only] t2[Tier 2 in-project writes] t3[Tier 3 everything else] action[Action] --> t1 action --> t2 action --> t3 t1 --> skip([Skips classifier]) t2 --> skip t3 --> classifier{Classifier} classifier --> approve[Approve] classifier --> deny[Deny] ``` The component handles the rest: layout, styling, node and edge reveals. It also takes events for follow-ups like the trace dot that follows a path and lights up nodes. 4. To finish it off, I wrapped the board in a separate CRT shader component. It really helps to have a shared vocabulary with your agent. When I say "rise in fast on enter", it knows I mean fade in while translating up, from a set offset, faster than the default duration, with a specific bezier curve. For common language inspo: look into Matt Pocock `/grill-with-docs` and by Emil Kowalski and Glenn Hitchcock.show more

Delba
60,407 просмотров • 1 месяц назад
Claude Fable 5 + Claude Design is f*cking insane... 🤯 Anthropic just dropped its most intelligent model ever, and the first thing I pointed it at was email design. I built a complete email campaign design in Claude Design, and the difference is night and day: tighter layouts, cleaner hierarchy, on-brand from the first generation. All inside Claude Design with Fable 5. Perfect for DTC brands and agencies who are still paying email agencies $3-5K/month for campaign designs that take 2 weeks to ship. If your campaign calendar is packed but every new email means briefing a designer, waiting on mockups, sending notes, and waiting again... This workflow eliminates the entire bottleneck: → Load your brand design system into Claude Design once (colors, fonts, logo, button styling) → Switch the model to Claude Fable 5 — Anthropic's new state-of-the-art model with the best vision of any AI → Prompt the campaign email section by section: header, hero, headline, offer block, CTA → Fable 5 nails layout and brand details that older models fumbled → Iterate inline — swap images, adjust styling, color-pick directly in the canvas → Export the finished email and hand off to your ESP No briefing a designer. No 2-week turnaround on a single campaign. No paying an agency $4K/month for 4 emails. What you get: → Campaign emails designed in minutes, not weeks → A reusable design system every new email pulls from automatically → Noticeably smarter design decisions from Fable 5's upgraded vision → Full inline editing before anything touches your ESP Built 100% with Claude Design + Claude Fable 5. I recorded a full walkthrough showing exactly how this works. Want it for free? > Like this post > Comment "FABLE" And I'll send it over (must be following so I can DM)show more

Mike Futia
42,556 просмотров • 1 месяц назад
When creating this cut for SCP:GALLIONIC's trailer we started... out with a 3D layout, where the general movement and camera placements are decided. Then animation and Backgrounds are worked on in tandem. Creating the background was fairly straightforward (just define the structure, textures and lighting) [done by Brando Leon Rustici - (So So Animations) ] Animation however, was definitely a bit trickier, but Jag アニメーター really knocked it out of the park: especially with such complicated designs and number of individual objects, it's always good (as he's done) to break it down first to just "blobs", to get the movement down and after that actually drawing the characters properly. Mikey Nowack, other than being being responsible for SCP-1762's design, also took care of the colour script for this cut, and together with Wing (in charge of compositing) brought the final scene to life! Go check out the full trailer if you have not already! #scp #indie_animeshow more

soem studios
22,673 просмотров • 4 месяцев назад
What does it look like when a travel brand... starts from mythology and ends up inside a booking conversation? Francis Davidson, co-founder of Sonder, had a specific belief: that the trip you imagine and the trip you take shouldn't be two different things. Odessia was created to close that distance and excited for Little Plains to have been along for this journey. Odessia is named after a fictional Greek goddess of travel, one who covers all of it: the desire to go, the dawning clarity of what you actually want, the pleasure of the trip itself, and the memories that outlast it. She's been everywhere, which means she has taste without pretension. She listens as carefully as she advises. The identity flows directly from her. We drew the wordmark from engraved Greek letterforms, balancing geometric precision with a humanist touch. Odessia's face is laurel-crowned and sits at the center of the mark. We then built a coin system inspired by ancient Greek currency, animated and sculptural, designed to spin and catch light every time a traveler hits a milestone. We countered lots of warm antiquity, clay-based colors, with a deep ocean-blue, and warm sunrise gold. We wanted to give off the energy of: Dream wild. Plan easy. From this foundation, we moved into helping Francis (a design/dev unicorn!) with the product. We worked collaboratively to create conversational interfaces that lead with destinations, not technology. One conversation handles flights, hotels, itineraries, loyalty points, and booking from start to finish. The Odessia Collection adds 2,000+ luxury properties with VIP treatment built in: upgrades, credits, early check-in, for travelers who don't have a personal assistant but travel like they do. Travelers trust AI for the outcome, not the process. So Odessia built a product that shows the wonder and makes the optimization invisible. ~ Little Plains helped Francis, the amazing Emma Bates and the Odessia team with naming, brand strategy, identity, brand voice, product UX and UI, conversational interface design, icon and coin system, marketing site, and launch assets. Grateful to the Odessia team for the trust. Bon Voyage!show more

Emmett
326,151 просмотров • 1 месяц назад
Everyone's sleeping on image-to-3D AI models. They can make... your app look incredibly unique, with just a little effort. Here's how. This is my calorie tracker, built in a week with nothing but prompting. Just Claude Code + a couple APIs. The visuals are all AI-generated. I'll be sharing the full workflow + all the crazy technical stuff Claude and I did to make this work, so nobody has to struggle through it like me. Deep dive coming soon! Till then, this is the high-level idea: 1. Get a clean image of the food (or whatever your asset is) - In my app, the user describes foods via text, or attaches images (or both) - If text, an LLM extracts the food description and formats it into a specific prompt I tuned for this design, and we generate an image using Z-Image Turbo through fal - If image, we do the same thing but with FLUX.2 [dev] to edit the user image into our reference design - Originally, both used Google Nano Banana, but switching to open models cut costs and latency a ton 2. Gaussian splatting (2D image → 3D model) - I tried various 2D-to-3D options on fal and ended up with TripoSplat as my preferred balance of speed, cost, latency; this turns an image into a 3D model that looks super high quality (link below) - The app displays the 2D image while our backend generates the 3D splat - We "groom" the splat to reduce size and load time by culling low-opacity/scale points 3. Render efficiently on device Originally, it looked great but ran at 10 FPS. Getting to 120 FPS was a crazy journey. TL;DR: - SwiftUI had to go; it forced us to render each asset in independent MTKViews, which wasn't workable - Instead, we composite every dish into one full-bleed CAMetalLayer using MetalSplatter (link below) - We had to make some optimizations within MetalSplatter's code too, to reduce the overhead of sorting points per render Then I added some finishing touches like the subtle rotation and parallax as they move around. I think it turned out pretty cool :) Overall, this took some effort, but we still got it done in less than a day. Hopefully your agent can follow in the footsteps of mine and do it much faster. Keep an eye out for the bigger writeup, which'll give your agent everything it needs. If you have any questions, drop em below!show more

Anshu
19,931 просмотров • 22 дней назад
Dear Tarun Chitra 1. We are the original creators... of DeSci back in 2016. What DeSci has become today is largely unrelated with its original model of producing rigorous peer-reviewed scientific studies published in reputable medical journals. The model we introduced. We are tirelessly fighting against pseudoscience, and we are showing the world that people can understand the difference between legit science and pseudoscience with the success of $INNBCV. Yes, meritocracy is possible in crypto. Even against all odds. 2. We are the only project in the entire crypto space that ever funded, performed, and published highly innovative HIV cure research ( We are the project that produced the first peer-reviewed study on blockchain-based biomedical data storage in the world’s most reputable scientific network, Springer Nature ( $INNBCV is not for the privileged few; it is for the many. We resisted all the pressure from those who wanted us to provide big allocations to VIPs of other DAOs “because it is good for the marketing” and put our users first, ensuring a fair launch, a launch for the people, and they turned $70k into $2,000,000. $INNBCV shows that you can have a sustainable model, provided you are backed by actual science. And thanks to the amazing guys at daos.fun baoskee and Solana community. Behind our project there is the sweat and blood of years of work to produce publications in the most reputable medical journals. Just to put things into perspective, it took us 3 years to publish our latest work in Springer Nature. 3. Unlike many other projects, we had no ICO/VCs, meaning we had to prove ourselves every single day because we are only supported by our community. If we deliver products, we survive; it is either publish or perish for us, and that’s why we have such a close connection to our community. $INNBCV is a struggler, $INNBCV is a survivor, $INNBCV is not for the privilege of the few but for the people. Our community makes it possible by supporting us. You guys are the real heroes.show more

InnovativeBioresearch🇮🇹
10,867 просмотров • 1 год назад
A look back at our mission to do /more.... 🔥🛠️ Months ago, we entered a new growth phase for xLaunchpad, driven by a simple commitment: to do more. More exciting startups, more platform improvements, and a deeper, more meaningful connection with our community. /new We’ve introduced multiple initiatives to make participation in xLaunchpad more accessible, while still keeping EGLD stakers at the core of the experience: 🔸 Challenges Portal – Built in partnership with ᕈulsar Money, this platform allows users to earn lottery tickets by completing simple tasks. 🔸 Creators Program – A reward system for users who create valuable content about xLaunchpad and its projects. 🔸 xLaunchpad Users – Loyal participants from previous launches now have a chance to earn lottery tickets. 🔸 Project Users – Projects launching on xLaunchpad can distribute lottery tickets to eligible users based on set criteria. 🔸 EGLD Holders – Tickets can now be earned simply by holding EGLD in a wallet. Beyond these initiatives, we’ve also strengthened relationships with key community members, empowering them to write educational content about upcoming startups with full creative control on their side. And of course, we’ve introduced more projects and focused on accelerating launch timelines. /better The platform and lottery system have undergone continuous improvements, such as making participation more accessible as detailed above: 🔸 Faster EGLD Reclaims - Users now get their EGLD back more quickly after participation. 🔸 Improved Communication – Blog & X Articles covering both general topics and project-specific updates. Increased community discussions and more structured feedback collection. 🔸 Website Enhancements - Various UI/UX tweaks, with /more to come 👀. 🔸 Integrating AshSwap - Users could buy lottery tickets for the last project with any tokens. 🔸 KYC Improvements - Streamlined processes, with /more to come 👀. Additionally, we’ve successfully co-launched projects with other launchpads and supported startups in securing partnerships, listings, business deals, and legal guidance. xLaunchpad remains one of the most compliant launchpads, ensuring projects align with MiCA regulations and broader industry standards. /next Looking ahead, our main focus remains on the product and the community. Every improvement is guided by real user interactions and feedback, ensuring xLaunchpad continues to evolve. At its core, our mission revolves around two key goals: 1️⃣ Bringing exciting startups to life 2️⃣ Providing users with investment opportunities on the best terms For xLaunchpad and its community to thrive together, it’s essential to recognize these two pillars while understanding the platform’s bigger purpose: making something possible that wasn’t before - allowing retail users to participate in the early launch of promising projects and benefit through multiple avenues. From investments to early adoption, and from unlocking key benefits to shaping young startups. We cannot stress enough how much effort the team puts into achieving these key goals, and we’re grateful to have you by our side on this mission. /moreshow more

xLaunchpad
22,919 просмотров • 1 год назад
Most recent diffusion language model research (that I’ve seen)... seems to be using masking as the noising process. It looks like, however, most closed-source models (Google Gemini Diffusion and possibly Inception Labs’ Mercury) use a different noising process, where instead of masking tokens, they replace them with different tokens (either with a random token or a semantically similar token). I wondered how they were getting such high throughput with the latter noising process, since I believed that optimizing inference with KVCache approximation would be more difficult (for various reasons). I visualized this noising process with tiny-diffusion and compared it to normal unmasking, and was very surprised to see how fast the generation “settles” into a reasonable output, and then only slightly refines afterwards, requiring much fewer steps in total. Unmasking (where tokens are never remasked, the typical implementation) is inherently limited in generation speed by the fact that an increase in tokens decoded per step leads to more errors due to the mismatch between individual and marginal token probability distributions we sample from. The token replacement noising process seems to have a much different set of characteristics. Because we sample each token per step, every token makes “progress” towards the final output each iteration (in addition to *potentially* giving other tokens more information in future steps). Generally, masking has outperformed other noising processes, which is probably why most research focused on it (using smaller models). But the paper referred to in the retweet shows that random replacement as a noising process may scale better as model size increases. Big labs might have noticed these results much earlier (due to having drastically more training resources and being able to test larger models), which may explain the discrepancy in the choice of noising process. I’m gonna test this with larger models, since tiny-diffusion only has 10M parameters.show more

nathan (in sf)
40,440 просмотров • 6 месяцев назад
A Letter to Our Community: The Road Ahead for... Robotics To our Community and Partners, As we step into 2026, our mission at Axis is clearer than ever: Constructing the definitive End-to-End Scaling Layer for Robotics. Our goal is to accelerate the transfer of diverse human intelligence into Robotics General Intelligence (RGI). By owning the critical path of intelligence creation, we are turning the physical limitations of robotics into a scalable, software-driven future. Here is our strategic outlook and roadmap for the year ahead. The Core Thesis: Simulation is the Only Way Out The path to RGI is currently blocked by Data Scarcity, Generalization Fragility, and Hardware Fragmentation. At Axis, we believe Simulation is the only way out. Our Simulation Data Platform and Data Augmentation Engine transform raw data into "Synthetic Gold". Backed by academic milestones like Roboverse, Skill Blending, and GraspVLA, we have proven that pure simulation can achieve the generalization required for the real world. We don’t just collect data; we architect it. The Engine: Why Crypto? We believe RGI should come from all, not a few. Crypto is not just a feature; it is the primitive that powers our entire ecosystem flywheel: - Incentive Mechanism: Democratizing contribution and rewarding the trainers and developers. - Assetization: Turning proprietary data and refined models into liquid, ownable assets. - Verifiable Workflow: We are opening the "Black Box" of AI. By bringing total transparency to the Task Generation → Data Collection → Model Training pipeline, we ensure every byte of intelligence is verifiable, traceable, and secure. 2026 Strategic Deliverables This year, we are committed to delivering three foundational pillars: - The World's Largest Training Dataset for Robots: A robot training set—diverse, high-quality interaction data at an unprecedented scale. - A Robotics Foundation Model: A universal robotic brain trained on our pure simulation and synthetic data, capable of robust cross-embodiment transfer and open-world adaptability. - Evolvable Robot Hardware: Robots deployed with Axis models that autonomously evolve through continuous interaction, turning every deployment into a self-improving node within our RGI network. The Ultimate Vision We are building more than models; we are architecting the Distributed Machine Economy. A future where every dataset, model, and robotic embodiment is a verifiable asset in a global, autonomous network. Thank you for building the future of intelligence with us✌️📷show more

Axis Robotics
27,858 просмотров • 6 месяцев назад
🚨 CHINESE SCIENTISTS JUST INVENTED 3D PRINTING THAT CREATES... OBJECTS IN 0.6 SECONDS USING ONLY LIGHT. Researchers at Tsinghua University have developed a new method called DISH (Digital Incoherent Synthesis of Holographic light fields) that can print complex millimeter-scale objects almost instantly. Instead of slowly building layer by layer, the system fires thousands of precisely patterned light images from multiple angles into a still vat of liquid resin. Where the light overlaps, the resin instantly hardens into a solid 3D object. The entire process takes just 0.6 seconds. Why this matters: • It’s currently the fastest volumetric 3D printing method ever demonstrated • Achieves extremely fine detail features thinner than a human hair • The resin stays completely still, so there’s no vibration or distortion • It can work with watery (low-viscosity) resins, making it suitable for biological applications • The team has already printed complex structures like blood vessel-like tubes and even a tiny bust of a historical figure The deeper implication: Traditional 3D printing has always been limited by speed and the need to move either the print head or the resin. This approach removes both constraints by using light itself as the sculptor. Because it can print directly into still liquid (and potentially onto living tissue), it opens new possibilities in bioprinting, medical devices, and rapid manufacturing. If the technology can be scaled beyond millimeter sizes, it could fundamentally change how we think about making physical objects turning “print” from a slow process into something closer to instantaneous fabrication. We’re moving from “layer by layer” to “all at once.” How do you think instant volumetric 3D printing like this could change medicine, manufacturing, or everyday life if it becomes widely available? Follow for more frontier manufacturing and materials science breakthroughs.show more

TheNewPhysics
347,458 просмотров • 23 дней назад
Let's talk about agentic product design. Every company has... its own design process. What has always worked for me is spending long studio hours with our product team, dissecting things into pieces and putting them back together. In those sessions we look at value, usability, simplicity, aesthetics, behavior, storytelling, generics, and emotional mapping. I've been crafting products this way for as long as I can remember. Product work at Lemonade isn't for the faint of heart. This obsession over every detail is hard work, but I believe it yields better results and builds stronger talent. One of the things I love about our design and product team is how this process became a second nature to them. Feedback is fast, professional, and tension free. But in our latest session, something was different. One of our designers used Figma and Cursor to build a mockup that was so advanced, it was almost ready to be shipped. It was an incredible glimpse into a world where a single designer working on top of modern low code infrastructure will be able to launch production grade experiences for products with millions of customers, and with LoCo, I expect this to become a reality at Lemonade in just a few quarters. But there's a problem to watch out for. An interesting phenomenon I've noticed over the years is that the higher the fidelity of the work being reviewed, the more defensive people become. When someone shows up with something polished, they tend to resist feedback. They've already fallen in love with what they built, and it's hard for them to accept rejection. Radical candor feedback works best at an early stage of the project, before people get attached and feel the need to defend their work. This session was no exception. Because the work was so advanced, the review became binary, and its maker became defensive. Happily, we all caught ourselves in time to acknowledge this new dynamic and started figuring out how to go back to obsessing about every corner radius, shade of white, and word. When reviewing agentically coded designs, we'll try having our designers bring in more than one option, as well as the open Cursor project so we can make changes in real time if needed. We'll see how it goes, and if this is of interest, I'll update what we learn.show more

Shai Wininger
17,558 просмотров • 7 месяцев назад