#amigareposts

WRONG WAY DRIVER for the Commodore Amiga was coded in C++20 as a test project (by Pink^Abyss) to see if it would work on the Amiga 500 (it did). Looks and feels like a modern indie mini-game and is quite polished, featuring neat music and stylish art. #AmigaReposts #gamedev
Dante retro dev 💾21,329 views • 1 month ago

SPACE HARRIER: RETURN TO THE FANTASY ZONE for Amiga (by Elite/1989) is one of Amiga's best Sega ports and is surprisingly underrated. Possibly because it's too fast and even disorienting for most people, but for 1989 and its low hardware requirements, it's a gem. #AmigaReposts
Dante retro dev 💾23,122 views • 2 months ago

Some of the best late Amiga computer games. Fascinating era: the games were 100% built with the Amiga hardware in mind at that point (and expansions). It shows. No market pressure, the market wasn't there anymore (practically labor of love), although some did well. #AmigaReposts
Dante retro dev 💾22,991 views • 2 months ago

Walker for the Amiga (by DMA Design/Psygnosis/1993) is a cult classic and an exclusive game for the system. With its mouse+keyboard support (almost "WASD" before it was a thing), a computer control method, very welcome in a time of poor/easily broken DB9 joysticks. #AmigaReposts
Dante retro dev 💾12,970 views • 1 month ago

TOMB RAIDER demo on #Amiga1200 (by BSzili) Based on OpenLara, requires AGA and 4MB. Here's a comparison with CPU configs ranging from 68060 to a min. 68020 (UAE cycle exact AGA). Real hardware may vary a bit but still astounding and unthinkable back then. #AmigaReposts #gamedev
Dante retro dev 💾54,290 views • 1 year ago

SKIDMARKS for #CommodoreAmiga (Acid Software, 1993) Isometric racing game that was well received and successful. Written using the Blitz Basic language, which is advertised even in the game itself (at the board/best lap time at the racing end). #AmigaReposts #gamedev #isometric
Dante retro dev 💾53,295 views • 2 years ago

🎧🔊Some of the most impressive post-Commodore titles for the Amiga computers (1994/1995 and beyond: Escom/Amiga Technologies/Gateway 2K era). Those remaining developers did out of pure passion rather than profit, because it wasn't a viable market anymore. #AmigaReposts #gamedev
Dante retro dev 💾22,319 views • 8 months ago