#techart

A quick demo with some features of Sky Creator 2.0: - Multi-Layered Volumetric Clouds (ground fog, stratus, cumulus, storm, alto and cirro layers) - Cloud-Driven Weather (affecting particles and materials) - Custom Cloud Brushes for art-direction #UE5 #techart #vfx #shaders
Dmitry Karpukhin20,906 просмотров • 14 дней назад

I've always loved how Spider-Verse brought comic art to life on screen. It inspired me to take on the challenge of replicating that style in UE My favorite effect is how movement is often conveyed as strokes and smearing instead of motion-blur #UnrealEngine #TechArt #StylizedArt
Pedro Borges517,285 просмотров • 1 год назад

update on my Slime game💚 I restarted the project from scratch after quitting Epic. Made a new fluid solver that enabled real(?) slime movement and slimeling spawning. Very excited about my plans <3 I've always wanted Splatoon mechanics in dungeons #gamedev #techart #vfx #realtimevfx #UE5
Asher Zhu442,910 просмотров • 2 лет назад

How much volumetrics do you want? Me: Yes #UE5 #UnrealEngine #GameDev #SciFi #TechArt
Dylan Browne51,730 просмотров • 6 месяцев назад

