#vfxfriday

float2 n,q,u=float2(i.uv-.5); float d = dot(u,u),s=9,t=_Time.y,o,j; for (float2x2 m=RM2D(5);j++<16;) { u = mul(m,u);n = mul(m,n); q = u*s+t*4+sin(t*4-d*6)*0.8+j+n; o += dot(cos(q)/s, float2(2,2)); n -= sin(q); s *= 1.2; } return o; #Unity3D #GLSL #VFXFriday
Mirza Beig626,841 Aufrufe • vor 3 Jahren

Niagara Grid2D feels like a superpower. Sending position and radius data over to it. This is what can be used to drive fluid sims O.O I am super excited to try it out again! Previous methods were super expensive, this is around 0.3ms. #VFXFriday #Gamedev #UnrealEngine
chriszuko195,392 Aufrufe • vor 3 Jahren

Happy #VFXFriday! 🎉📊 Here's how to EASILY create a procedural progress bar in #Unity3D's Shader Graph, with sliders to control the look and progress fill (percent complete as [0.0, 1.0]). Written breakdown + images in 🧵👇!! #madewithunity #unitytips #gamedev #indiedev #vfx
Mirza Beig164,327 Aufrufe • vor 2 Jahren
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