#vfxfriday

float2 n,q,u=float2(i.uv-.5); float d = dot(u,u),s=9,t=_Time.y,o,j; for (float2x2 m=RM2D(5);j++<16;) { u = mul(m,u);n = mul(m,n); q = u*s+t*4+sin(t*4-d*6)*0.8+j+n; o += dot(cos(q)/s, float2(2,2)); n -= sin(q); s *= 1.2; } return o; #Unity3D #GLSL #VFXFriday
Mirza Beig630,320 просмотров • 3 лет назад

Niagara Grid2D feels like a superpower. Sending position and radius data over to it. This is what can be used to drive fluid sims O.O I am super excited to try it out again! Previous methods were super expensive, this is around 0.3ms. #VFXFriday #Gamedev #UnrealEngine
chriszuko195,506 просмотров • 3 лет назад

Happy #VFXFriday! 🎉📊 Here's how to EASILY create a procedural progress bar in #Unity3D's Shader Graph, with sliders to control the look and progress fill (percent complete as [0.0, 1.0]). Written breakdown + images in 🧵👇!! #madewithunity #unitytips #gamedev #indiedev #vfx
Mirza Beig164,624 просмотров • 3 лет назад

VFX inspired by 2D fighting games. Was able to finish my little personal project as an outlet on my freetime. Made in #UnrealEngine5. Mixamo for the animation. #AnimateCC, #procreateart for the 2d anims. #realtimevfx #VFX #2DFX #VFXFriday #gamedevelopment #gamedevelopment
Enaughtil25,602 просмотров • 3 лет назад

Celestial Dragon Boss VFX Artstation - #VFXFriday #vfx #realtimeVFX #ue5
Stormhound ✨VFX Artist14,054 просмотров • 1 год назад

Happy #VFXFriday! I've released my FREE 'Cinematic Explosions' asset for #Unity3D. 🔥 Everything seen in the video is included! AAA high-quality explosive VFX w/ dynamically lit smoke, particles, camera shake, and physics at your fingertips. 🔗 #gamedev #indiedev #vfx #realtimevfx #gameart
Mirza Beig16,087 просмотров • 2 лет назад




