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2 hours into Wolverine. Here are my first thoughts: + I liked the Combat + Rage animations are brutal + Logan’s performance + Vibrant visuals + PS5 Pro performance + Sound design - Bit Spammy - Repetitive enemy encounters - Quick Time Events - Stealth mechanics are weak -...

28,938 görüntüleme • 3 gün önce •via X (Twitter)

8 Yorum

KingYorha2B profil fotoğrafı
KingYorha2B3 gün önce

Wow i’ve guessed all this from looking at just gameplay vide and trailers. Kinda figured this would be the case after knowing what they did with SM2. So basically in terms of gameplay, it’s mid or below mid. Not good.

LieDisinfectant profil fotoğrafı
LieDisinfectant3 gün önce

I think most can agree it is a mod game that shouldn't have cost 300 mil to make

Tesp profil fotoğrafı
Tesp3 gün önce

It's bad, bad, bad. Not to mention, sweet baby was involved.

Mike J Wynn profil fotoğrafı
Mike J Wynn3 gün önce

Nothing humbles a legendary immortal mutant quite like having to crouch behind a wooden crate to preserve stealth XP.

Gary profil fotoğrafı
Gary3 gün önce

What’s up with the tiger roars he’s a wolverines from North America not an African lion. He looks nothing like any of the wolverine’s in the comics and it throws me out of it.

Yellowlow profil fotoğrafı
Yellowlow3 gün önce

I’ll never understand 90% of the critiques for this game. Like, what games have you played that aren’t fuckin repetitive?

MrLegend Gaming profil fotoğrafı
MrLegend Gaming3 gün önce

I've played a few hours of the game to see how it's like, the combat is fun and addictive and takes more skill than Spider-Man's combat. I hate you can't jump to a tree branch to go into stealth where you always need to climb a tree

DrumDink profil fotoğrafı
DrumDink3 gün önce

🎯 It’s like a modern day Final Fight. Keep pushing forward, destroy mindless minions, and fight the boss at the end of each level!

Benzer Videolar

My spoiler free thoughts on Saros so far: I’m definitely finishing this way faster than Returnal. I’m almost at 10 hours now, and if tomorrow goes well, I might actually wrap it up. The game is clearly more approachable, especially if you already understand this style of gameplay. That doesn’t mean it’s “easy”. There’s still plenty of challenge, and the boss fights and the whole gameplay loop have been really good so far. It’s just not the same level of punishment as Returnal, where one death could wipe basically everything and make a whole run feel wasted if you didn’t beat the biome boss. The game looks incredible, and the haptic feedback is on point again. Housemarque really knows how to get the most out of the DualSense and make every action feel great. The atmosphere also deserves a mention. The way the environments, sound design, and pacing come together makes every area feel alive. It’s not just pretty visuals, it’s the whole vibe of the world pulling you in. I’ll admit I would’ve loved the difficulty to match Returnal, but I get why they toned it down. A huge percentage of players didn’t even beat the first boss in Returnal, and Saros gives you ways to adjust the experience. You can push it harder or make it more forgiving depending on how you want to play. It’s also the type of game where the quality genuinely matches the price. You can feel the production value everywhere. And without going into spoilers, the story has my attention. It’s not something spectacular, but it’s engaging enough that I actually care about what’s happening, which rarely happens for me in games. I’m genuinely glad I picked it up. I had a great time today and didn’t even notice the hours passing. If you were interested in Returnal but bounced off the difficulty, or you always wanted to finish it but couldn’t, Saros is absolutely worth trying. The boss fights and the gameplay so far have been really good.

𝙉𝙄𝙆𝙁𝙊𝙍

20,019 görüntüleme • 4 ay önce