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A new clustered froxel-based lighting prototype for Light Volumes 3.0.0! It uses froxels to precompute visible light IDs, so shader don't have to iterate through every light. This scene has 128 active lights and performs around 60 FPS on Android. ~13 FPS with no clustering.

62,756 views • 2 months ago •via X (Twitter)

13 Comments

RED_SIM's profile picture
RED_SIM2 months ago

60 FPS was tested on Google Pixel 9 Pro Fold - not the greatest GPU at all. Quest 3 was up to 45-50 FPS based on my test. And I still plan to improve it, so it will most probably be even better. And it's completely back compatible with VRCLV v.2.x.x, but will just ignore froxels.

rinvo's profile picture
rinvo2 months ago

Lol if vrc won't update the render pipeline seems like you will, feels closer to deffered than forward rendering at this point, damn impressive :>

StiekemeHenk's profile picture
StiekemeHenk2 months ago

What the heck is a froxel

RED_SIM's profile picture
RED_SIM2 months ago

Froxels are basically voxels that are aligned with your camera frustum. They usually start dense near the camera and go wider together with the camera FOV.

MeliaVR's profile picture
MeliaVR2 months ago

I don't know if to freak out about how optimized this is or to question if normal lights are just *that* bad Either way, ON A PHONE? nuts.

3 Eyed Tiger's profile picture
3 Eyed Tiger2 months ago

omg that's pretty hello btw :)

RED_SIM's profile picture
RED_SIM2 months ago

Heeey :3 Thanks!

Ghwst's profile picture
Ghwst2 months ago

Dang

Jan Orszulik's profile picture
Jan Orszulik2 months ago

Well that's nice!

lufz's profile picture
lufz2 months ago

fable killing it 😎🫣

Muffton Tuffton's profile picture
Muffton Tuffton2 months ago

I will try this for field of view for my cameras. I do large projects where w shave like 100 moving cameras live on my digital twin. How does it handle occlusion and 3D fillers?

Duke's profile picture
Duke2 months ago

Frostbite engine !!!!

Mage's profile picture
Mage2 months ago

I desperately want something like VRCLightVolumes for Resonite I know it won't come till sometime after the renderer switch but please tell me it's at least something you're aware of @Frooxius

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