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A nice update since the previous post. I can now get 5000 offset characters running in realtime with no bake node! I am using a radial falloff here to offset the obj sequence. Thanks to a new 4.5 alpha PR from Jacques Lucke #geometrynodes #b3d #mograph #blender3d #animation

31,824 次观看 • 1 年前 •via X (Twitter)

6 条评论

KripC 的头像
KripC1 年前

@JacquesLucke Is it possible to add more than one falloff object and with no performance issues?

redjam9 的头像
redjam91 年前

@JacquesLucke Sure, I can't see why not as that is not a bottleneck. You could use anything for the offsets...random, distance, ordered index etc. I am just using the radial as an example

RedDeer.Games IR 的头像
RedDeer.Games IR2 年前

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Trinumedia 的头像
Trinumedia1 年前

@JacquesLucke Whaaaaaaaaaat. What PR solved this? Exciting! I need to see if alembic caches work.

redjam9 的头像
redjam91 年前

@JacquesLucke The last time you commented I said that this technique was not performant, but the opposite is true now. It will only work with a mesh sequence. Obj and presumably the .ply also works. No alembic.

_man_Art_man_ 的头像
_man_Art_man_1 年前

@JacquesLucke Wow

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