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#GeometryNodes has been extended with a few new features recently. First up, the new Bake node allows caching an intermediate geometry on disk. Next steps are to keep material assignments intact and to provide a higher level overview of the bakes in a scene. #b3d #devfund
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#GeometryNodes now also has the ability to explicitly set curve normals so that you don't have to rely on the behavior of the Z-Up or Minimum-Twist normal modes anymore if you need specific normals. We want to get something similar for meshes soonish. #b3d #devfund

Lastly, we just added support for panels in the #GeometryNodes modifier allowing for more powerful custom modifiers without overloading the user. We still want to change the built-in panels so that they only show up when necessary, resulting in an even simpler UI. #b3d #devfund

Please consider supporting us via the Blender Development Fund: #b3d #devfund

Does that mean that after material assignments have been fixed, we might also get some hair simulation node presets on the roadmap soon? Y'all done such a great job with the new hair system, but atm the old one is still the best way to go for animation etc :/

Thank you for your work! Question: do you have news on when we should be able to offset the baked data too?

For now that's not directly possible, but it's planned to have separate import functionality for the bake format (and other file formats for that matter).

Great work!! What about the chache nodes?

Dynamic swiss cheese

Hey @JacquesLucke thanks so much for your work! I'm curious, will native support for gaussian splatting be coming to Blender?
