Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Added capsule shadows to Wicked Engine:

10,553 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

János Turánszki profil fotoğrafı
János Turánszki1 yıl önce

Based on this shadertoy:

János Turánszki profil fotoğrafı
János Turánszki1 yıl önce

The capsules are created automatically for characters, similarly to ragdolls. On the GPU they are culled and applied similar to tiled lighting.

ESDigital Games profil fotoğrafı
ESDigital Games1 yıl önce

Steel Seed is a single player stealth-action adventure game set in a dark sci-fi world. In her epic journey inside a hostile underground facility run by AIs, Zoe is alone with Koby, a flying drone, as her only companion Add wishlist:

𝔉𝔦𝔩𝔴𝔦𝔱 profil fotoğrafı
𝔉𝔦𝔩𝔴𝔦𝔱1 yıl önce

That's clever.

János Turánszki profil fotoğrafı
János Turánszki1 yıl önce

Not my idea, but that's right. I think the first game to use it was Last of Us.

temper profil fotoğrafı
temper1 yıl önce

Id like to ask you how you do the footprint decals? Is this part of a deferred pipeline or is it just quads rendered on the surface directly?

János Turánszki profil fotoğrafı
János Turánszki1 yıl önce

They are not simple quads, but real decals. Similar to deferred decals, they are using a box projection. But my renderer is tiled forward, so they are culled per tile like lights and applied inside the main object shaders after lighting.

Omio Rahman profil fotoğrafı
Omio Rahman1 yıl önce

Beautiful

Luis profil fotoğrafı
Luis1 yıl önce

nice

(No Follows Please) profil fotoğrafı
(No Follows Please)1 yıl önce

I kind of don't get what is so impressive about this. What's going on?

János Turánszki profil fotoğrafı
János Turánszki1 yıl önce

It's not something very impressive, just one method to have directional ambient shadow for dynamic objects.

Benzer Videolar