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Another test I asked Astra to create a low geometry Silent Hill style kitchen with Three.js using the AI render projection technique I explained earlier. It works, even though it’s still not perfect.

29,105 次观看 • 7 天前 •via X (Twitter)

32 条评论

PsyopAnime 的头像
PsyopAnime6 天前

@threejs Resident Evil vibe

Alex 的头像
Alex6 天前

@threejs Yes, visually it’s kind similar to the Resident Evil HD Remaster style, but rendered entirely in real-time.

Ole Karia 的头像
Ole Karia7 天前

@threejs Share source please

LinAi Dreams 的头像
LinAi Dreams7 天前

@threejs That's very good and interesting to learn

Jscott 的头像
Jscott7 天前

@threejs You should reduce your FOV to more like 50mm so it doesnt look so fish eye lensed and looks more like how humans see. A few post processing effects will go a long way here as well.

@johnway 的头像
@johnway7 天前

@threejs when stuff like this hits games studios in like 5 years it is all over

NOCLIP 的头像
NOCLIP7 天前

@threejs wait what, so not baked?

PotentKnight 的头像
PotentKnight7 天前

@threejs Wait what?AI render projection?

Jonathan Craig 的头像
Jonathan Craig7 天前

@threejs Man, I really hope you take some time to record you talking about the technical approach and the insights you saw before you started building that got you to start and get to this point.

jim 的头像
jim7 天前

@threejs How are you storing the projection? Just as image files? What is the filesize of a scene like this? Very interesting stuff.

Adrian Salazar Rodriguez 的头像
Adrian Salazar Rodriguez7 天前

@threejs Damn! the combo is fine. SOTA in Minidramas and low come movie creators and movie producers.

Goran k 的头像
Goran k6 天前

@threejs Great idea! I’m going to try this

TheWrath0fKahn 的头像
TheWrath0fKahn6 天前

@threejs The music almost makes it creepier than what would have been expected ;P

Absolutely Technoptimistic Axel (e/acc) 的头像
Absolutely Technoptimistic Axel (e/acc)6 天前

@threejs It is very good. Definitely better than Townfall visual design. But that plastic sheen on the surfaces, it always looks ugly, in all the games. The fewer shiny surfaces, the better

Bryant 的头像
Bryant7 天前

@threejs this is cool. i assume you don't need the mesh in production? keep building!

ĴƦƱƓƓƑƱȻĦŦ 的头像
ĴƦƱƓƓƑƱȻĦŦ7 天前

@threejs This is the future

MoonDust 的头像
MoonDust7 天前

A cramped, dim kitchen is the kindest room for projection: hardly any surface the render didn't see. How far can the camera drift from the projection point before the cabinets start to smear?

MacCoy 的头像
MacCoy6 天前

@threejs cool

Artificially Inclined™ 的头像
Artificially Inclined™7 天前

@threejs Teach us oh sensei

armandoki 的头像
armandoki6 天前

@threejs Did Astra create all the geometry directly in three.js or did you use other tools first?

Alex 的头像
Alex6 天前

@threejs Yes, Astra created all the geometry and then projected the AI generated renders onto it.

plop 的头像
plop7 天前

@threejs What reasoning level are you using?

Ai Broadcast Tv l Ai Content Creator 的头像
Ai Broadcast Tv l Ai Content Creator6 天前

@threejs Success is just one prompt away!

xenoshiba 的头像
xenoshiba6 天前

@threejs definitely the room

notgwapo 的头像
notgwapo6 天前

@threejs sounds cool, man. curious how that low geometry mix adds to the vibe. 🔥

TokyoWarfare 的头像
TokyoWarfare7 天前

@threejs Ho lee shiet

krz9000 的头像
krz90006 天前

@threejs thats what moddiff does right?

KORRO 的头像
KORRO5 天前

@threejs Every time you die, the house changes. Different rooms. Different hallways. Different hiding spots. Entirely made with Opus 5.5

FadingFaith 的头像
FadingFaith5 天前

@threejs Interesting technique

Adrian Sanchez 🎮 的头像
Adrian Sanchez 🎮7 天前

@threejs Very cool and would be much better if you could figure out view-dependence for specular and reflections with this

Zack ツ 的头像
Zack ツ6 天前

@threejs the green light makes this feel so wrong in a good way. i'd be watching that window instead of looking for food 😂

Phantom Terminal 的头像
Phantom Terminal7 天前

@threejs What a technic ??

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