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blender vs UE5 #blender #UE5

222,600 次观看 • 2 年前 •via X (Twitter)

10 条评论

Crunio | CGメディア 的头像
Crunio | CGメディア2 年前

引用

Oyez³ 的头像
Oyez³2 年前

1k textures at best. No hdri. low poly car in principled bsdf color. That's like 30 seconds max per frame in 4k res.

NΣZΛЯ 的头像
NΣZΛЯ2 年前

That's a very unfair comparison for Blender. The materials are default principled BSDF, so it looks like cheap plastic.

@pipeliner@mastodon.online 的头像

EEVEE next would be great to be added there

Volodymyr Liubarskiy 的头像
Volodymyr Liubarskiy2 年前

7 min of render + 8 hours of optimisation and debugging

NutT4y 的头像
NutT4y2 年前

What's the resolution, and samples? There's no way you spend 5+ hours rendering such simple scenes in blender cycles, something is clearly wrong.

Kanishk 的头像
Kanishk2 年前

Interesting comparison Works best with inorganic models I found unreal struggling with translucent or sss materials Never looked real enough compared to offline renderers.

Benyamin Razian 的头像
Benyamin Razian2 年前

lumen more appealing for me

Crunio | CGメディア 的头像
Crunio | CGメディア2 年前

同意です

Ethan Snell 的头像
Ethan Snell2 年前

there’s no reason cycles took 4.5 hours to render that first shot… shot like that is less than a minute per frame optimized. Cycles struggles with heavy scattering but for simple materials and light set ups like that l suspect there’s a lot of optimizing that could happen there

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