Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

222,600 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Crunio | CGメディア
Crunio | CGメディアvor 2 Jahren

引用

Profilbild von Oyez³
Oyez³vor 2 Jahren

1k textures at best. No hdri. low poly car in principled bsdf color. That's like 30 seconds max per frame in 4k res.

Profilbild von NΣZΛЯ
NΣZΛЯvor 2 Jahren

That's a very unfair comparison for Blender. The materials are default principled BSDF, so it looks like cheap plastic.

Profilbild von @pipeliner@mastodon.online
@[email protected]vor 2 Jahren

EEVEE next would be great to be added there

Profilbild von Volodymyr Liubarskiy
Volodymyr Liubarskiyvor 2 Jahren

7 min of render + 8 hours of optimisation and debugging

Profilbild von NutT4y
NutT4yvor 2 Jahren

What's the resolution, and samples? There's no way you spend 5+ hours rendering such simple scenes in blender cycles, something is clearly wrong.

Profilbild von Kanishk
Kanishkvor 2 Jahren

Interesting comparison Works best with inorganic models I found unreal struggling with translucent or sss materials Never looked real enough compared to offline renderers.

Profilbild von Benyamin Razian
Benyamin Razianvor 2 Jahren

lumen more appealing for me

Profilbild von Crunio | CGメディア
Crunio | CGメディアvor 2 Jahren

同意です

Profilbild von Ethan Snell
Ethan Snellvor 2 Jahren

there’s no reason cycles took 4.5 hours to render that first shot… shot like that is less than a minute per frame optimized. Cycles struggles with heavy scattering but for simple materials and light set ups like that l suspect there’s a lot of optimizing that could happen there

Ähnliche Videos