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blender vs UE5 #blender #UE5

222,600 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

Crunio | CGメディア profil fotoğrafı
Crunio | CGメディア2 yıl önce

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Oyez³ profil fotoğrafı
Oyez³2 yıl önce

1k textures at best. No hdri. low poly car in principled bsdf color. That's like 30 seconds max per frame in 4k res.

NΣZΛЯ profil fotoğrafı
NΣZΛЯ2 yıl önce

That's a very unfair comparison for Blender. The materials are default principled BSDF, so it looks like cheap plastic.

@pipeliner@mastodon.online profil fotoğrafı
@[email protected]2 yıl önce

EEVEE next would be great to be added there

Volodymyr Liubarskiy profil fotoğrafı
Volodymyr Liubarskiy2 yıl önce

7 min of render + 8 hours of optimisation and debugging

NutT4y profil fotoğrafı
NutT4y2 yıl önce

What's the resolution, and samples? There's no way you spend 5+ hours rendering such simple scenes in blender cycles, something is clearly wrong.

Kanishk profil fotoğrafı
Kanishk2 yıl önce

Interesting comparison Works best with inorganic models I found unreal struggling with translucent or sss materials Never looked real enough compared to offline renderers.

Benyamin Razian profil fotoğrafı
Benyamin Razian2 yıl önce

lumen more appealing for me

Crunio | CGメディア profil fotoğrafı
Crunio | CGメディア2 yıl önce

同意です

Ethan Snell profil fotoğrafı
Ethan Snell2 yıl önce

there’s no reason cycles took 4.5 hours to render that first shot… shot like that is less than a minute per frame optimized. Cycles struggles with heavy scattering but for simple materials and light set ups like that l suspect there’s a lot of optimizing that could happen there

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