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Check out the latest #Meta XR #InteractionSDK with a comprehensive rig that allows you to easily achieve various input interactions! Get from Unity Asset Store: #Quest3 #MetaQuest3 #MetaQuest #MixedReality #VirtualReality #AugmentedReality #HandTracking

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Sharing a small personal project I’ve been slowly building over the past couple of years, mostly on weekends and in spare moments: Cosmic XR, a mixed reality experience that brings space and the universe into your own room. This project began from my deep love for space, and the desire to let people not just observe, but reach out and interact with planets, moons, and other celestial wonders — to touch, rotate, and scale them with their hands, as if they were right in front of them. For those familiar with HoloLens, many parts of this app are inspired by the open-source Galaxy Explorer project, which played a key role in building many parts of the experience. I’m grateful to build on that foundation. As a single-person project, there’s still much to improve — technically, visually, and content-wise. But I wanted to share it now, in hopes that it brings a sense of curiosity and wonder to anyone who tries it. If you're into space and immersive experiences, I’d love for you to give it a try — you can explore it without purchasing through the “Try Before You Buy” feature on Meta Quest Store: I hope this experience reminds us of how small we are — and how precious each moment is, a fleeting blink in the vast timeline of the universe. Disclaimer: Cosmic XR was designed and developed entirely in my personal time using personal resources as a passion project. It is not affiliated with or endorsed by my employer. #CosmicXR #MixedReality #AugmentedReality #VR #MetaQuest #Cosmos #Space #NASA #galaxy #milkyway #Quest3 #Quest3S #Quest2 #QuestPro #HandTracking #SpatialComputing #SpatialInteraction #SpaceApp #STEM #XRforEducation #PassionProject #Astrophysics #JWST #STEMLearning #EdTech #Astronomy #SpaceScience #JamesWebb #Hubble #SpaceExploration

Yoon Park (박동윤)

13,076 Aufrufe • vor 1 Jahr

📣 I talk a lot about Meta SDKs because I spend a lot of time with these tools. But also when someone asks me what VR/MR tools they can use for cross platform support, I recommend 𝗨𝗻𝗶𝘁𝘆’𝘀 𝗫𝗥 𝗧𝗼𝗼𝗹𝗸𝗶𝘁 which provides: - 𝗖𝗿𝗼𝘀𝘀-𝗽𝗹𝗮𝘁𝗳𝗼𝗿𝗺 𝘀𝘂𝗽𝗽𝗼𝗿𝘁: Meta Quest, OpenXR, Windows Mixed Reality, + more - 𝗜𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝗼𝗻𝘀: Hover, select, grab - 𝗙𝗲𝗲𝗱𝗯𝗮𝗰𝗸: Haptic + visual tint/line for possible & active interactions - 𝗨𝗜: Canvas interaction via XR controllers - 𝗨𝘁𝗶𝗹𝗶𝘁𝗶𝗲𝘀: XR Origin support for stationary & room-scale VR - 𝗫𝗥 𝗛𝗮𝗻𝗱𝘀: this is an extended package to support more advanced hand tracking interactions 👉 Also, it supports 𝗔𝗥 𝗳𝗼𝗿 𝗺𝗼𝗯𝗶𝗹𝗲 𝗳𝗲𝗮𝘁𝘂𝗿𝗲𝘀 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻, the features are: - 𝗔𝗥 𝗴𝗲𝘀𝘁𝘂𝗿𝗲 𝘀𝘆𝘀𝘁𝗲𝗺: Maps screen touches to Input System gesture events via TouchscreenGestureInputController - 𝗦𝗰𝗿𝗲𝗲𝗻-𝘀𝗽𝗮𝗰𝗲 𝗶𝗻𝗽𝘂𝘁: Feeds touch data into XRRayInteractor for AR interaction - 𝗔𝗥𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺𝗲𝗿: Converts place, select, translate, rotate, scale gestures into object manipulation 👨‍💻 And to emulate your apps/games without physical devices I recommend the following: - 𝗫𝗥 𝗗𝗲𝘃𝗶𝗰𝗲 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗼𝗿 for VR/MR to test your interactions - 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻 𝗥𝗲𝗺𝗼𝘁𝗲 𝟮.𝟬 for AR Foundation testing, this allows you to remotely test all the AR features by connecting the Unity editor to your physical device (iOS or Android) 💡 Are you using Unity’s XR Toolkit? ISDK? any other toolkit?

Dilmer 👓

12,943 Aufrufe • vor 4 Monaten