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Claude Opus 5.5 built this 3D world. Keys 1-5 switch between five rendering styles: Natural, Painterly, Anime, Cartoon, Ultra. EVERYTHING is generated in code. No asset was used
74,018 次观看 • 15 天前 •via X (Twitter)
33 条评论

bg music is not by claude, opus chose it: "Return to Wesnoth" by Mattias Westlund (The Battle for Wesnoth), CC BY-SA 4.0

Five render styles and still no gameplay

dude is genuinely enticing me to drop the 100 bucks for Claude max

worth it trust me

my parents are gonna kill me if i ask for more AI subscriptions man 😭

@LexnLin Why would you be asking your parents 💀

@LexnLin dude I'm in high school

really cool

ty

Very nice!

amazing

这渲染也太顶了

Which style shows up first on a fresh load?

这五种风格切起来也太顺了 🤯

which rendering style is your favorite?

I'd happily lose half an hour to a fishing minigame by that bridge. The village already has the right 'nothing urgent is happening here' mood.

Anime mode is doing a lot of heavy lifting here

"heavy lifting" also does some heavy lifting telling me that you are a bot

Bot says what?

wait, zero assets at all? how long did it take to get it to this point

what engine is this? threejs?

The river scene would make a good screensaver.

I’ve had trouble with Claude generating 3d models - did you hook it up to Blender or anything?

What is your prompt or methodology for creation? I am some days burning tokens for that creation type ....

blender가 쓰인건가요?

Looks good man

The AI shrinks the code length yet expands the visual range. I like how clean that looks. It feels quite smart to render art with text

No asset? Interesting

put this into a video-to-video model i want to see it in a fantasy theme!

Cómo haces que te diseñe los gráficos que quieres 😭

My roguelike is drawn in code too: every tile is generated pixel art with its own normal map. Fun to see Opus do it in full 3D. Are the five styles separate shaders, or one shader with different settings?

Love the style switching. I'm building a first-person 3D museum with my grandfather's paintings in Three.js with Opus, and getting a painterly look without assets is the hardest part. Did you prompt each style separately or one shader with presets?

切换 1-5 风格这么丝滑,看起来像是同一套场景图、只替换材质和后处理管线实现的,没有重建几何体。好奇问一句:Anime/Cartoon 那种描边感是走的后处理边缘检测,还是法线外扩的描边壳?同一份程序化几何能喂五套 shader 的话,这抽象做得挺干净的,Opus 在 WebGL 代码架构上比我预想的稳。
