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Claude Opus 5.5 built this 3D world. Keys 1-5 switch between five rendering styles: Natural, Painterly, Anime, Cartoon, Ultra. EVERYTHING is generated in code. No asset was used

74,018 次观看 • 15 天前 •via X (Twitter)

33 条评论

Leon Lin 的头像
Leon Lin15 天前

bg music is not by claude, opus chose it: "Return to Wesnoth" by Mattias Westlund (The Battle for Wesnoth), CC BY-SA 4.0

Anderson 的头像
Anderson15 天前

Five render styles and still no gameplay

Arav Jain 的头像
Arav Jain15 天前

dude is genuinely enticing me to drop the 100 bucks for Claude max

Leon Lin 的头像
Leon Lin15 天前

worth it trust me

Arav Jain 的头像
Arav Jain14 天前

my parents are gonna kill me if i ask for more AI subscriptions man 😭

salt 的头像
salt14 天前

@LexnLin Why would you be asking your parents 💀

Arav Jain 的头像
Arav Jain14 天前

@LexnLin dude I'm in high school

ari dutilh 的头像
ari dutilh15 天前

really cool

Leon Lin 的头像
Leon Lin15 天前

ty

Marcos Saraiva 的头像
Marcos Saraiva15 天前

Very nice!

Ishu Agrawal 的头像
Ishu Agrawal15 天前

amazing

TangYuan 的头像
TangYuan14 天前

这渲染也太顶了

Aapakari 的头像
Aapakari15 天前

Which style shows up first on a fresh load?

晚晚 的头像
晚晚15 天前

这五种风格切起来也太顺了 🤯

Konpaku 的头像
Konpaku14 天前

which rendering style is your favorite?

ThisMightWork 的头像
ThisMightWork14 天前

I'd happily lose half an hour to a fishing minigame by that bridge. The village already has the right 'nothing urgent is happening here' mood.

Dylan K 的头像
Dylan K15 天前

Anime mode is doing a lot of heavy lifting here

Leon Lin 的头像
Leon Lin15 天前

"heavy lifting" also does some heavy lifting telling me that you are a bot

Dylan K 的头像
Dylan K15 天前

Bot says what?

Kinz 的头像
Kinz15 天前

wait, zero assets at all? how long did it take to get it to this point

KR 的头像
KR14 天前

what engine is this? threejs?

米雷 的头像
米雷15 天前

The river scene would make a good screensaver.

118 Brace for Impact 的头像
118 Brace for Impact14 天前

I’ve had trouble with Claude generating 3d models - did you hook it up to Blender or anything?

Lucas Hildegar 的头像
Lucas Hildegar14 天前

What is your prompt or methodology for creation? I am some days burning tokens for that creation type ....

BriefGlobe 的头像
BriefGlobe15 天前

blender가 쓰인건가요?

JP 的头像
JP15 天前

Looks good man

The AI Maximalist 的头像
The AI Maximalist15 天前

The AI shrinks the code length yet expands the visual range. I like how clean that looks. It feels quite smart to render art with text

KyleLexyCode 的头像
KyleLexyCode14 天前

No asset? Interesting

Cord 的头像
Cord15 天前

put this into a video-to-video model i want to see it in a fantasy theme!

Gaston Morsetto 的头像
Gaston Morsetto14 天前

Cómo haces que te diseñe los gráficos que quieres 😭

JP Cardama 的头像
JP Cardama15 天前

My roguelike is drawn in code too: every tile is generated pixel art with its own normal map. Fun to see Opus do it in full 3D. Are the five styles separate shaders, or one shader with different settings?

chitodev 的头像
chitodev15 天前

Love the style switching. I'm building a first-person 3D museum with my grandfather's paintings in Three.js with Opus, and getting a painterly look without assets is the hardest part. Did you prompt each style separately or one shader with presets?

阿码AI 的头像
阿码AI14 天前

切换 1-5 风格这么丝滑,看起来像是同一套场景图、只替换材质和后处理管线实现的,没有重建几何体。好奇问一句:Anime/Cartoon 那种描边感是走的后处理边缘检测,还是法线外扩的描边壳?同一份程序化几何能喂五套 shader 的话,这抽象做得挺干净的,Opus 在 WebGL 代码架构上比我预想的稳。

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