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csQuake is now on the CS2 Workshop! Original movement, physics, custom enemies etc. You can play through the entire first episode This was always a silly shower thought of "i think it can work" and it spiraled into a fully playable Quake port running inside the CS2 scripting vm

53,013 görüntüleme • 2 gün önce •via X (Twitter)

28 Yorum

dea profil fotoğrafı
dea2 gün önce

Workshop:

4xton profil fotoğrafı
4xton2 gün önce

Things are going full circle at this point

dea profil fotoğrafı
dea2 gün önce

ive seen some people ask about multiplayer for this. its sadly not very viable with it all being a server sided mod that entirely replaces the player controller and physics. even 10ms latency would make all your inputs feels super unresponsive since nothing is client predicted.

Aya profil fotoğrafı
Aya2 gün önce

playing Q1's first episode was like visiting your old parent's home, a classic (i still prefer Q2!!!) very well done, this is easily the most impressive thing ive ever seen in CS2, hats off to you!! 💜

JPCR-96 profil fotoğrafı
JPCR-962 gün önce

I wonder if you have Quake installed on Steam. If so, will this mod detect it, allowing you to use the original assets instead of LibreQuake's and giving you access to Episodes 2–4?

dea profil fotoğrafı
dea2 gün önce

thats sadly not possible since cs2 cant mount any other assets other than cs2 workshop addons without modifying your files and the original asset formats need to be converted by hand to source2 formats (eg quake uses vertex animations that need to be rigged for s2)

CygaPb_RoadRunner profil fotoğrafı
CygaPb_RoadRunner2 gün önce

This is sick, gonna try it out

fl0m profil fotoğrafı
fl0m2 gün önce

This is incredible

Professeur profil fotoğrafı
Professeur2 gün önce

Can CS 1.6 (single-player: surf, bots, etc.) work within CS2 in the same way, or is it too complicated to pull off?

dea profil fotoğrafı
dea2 gün önce

yeah probably but the work doesn't really pay off for what it is i was working on a cs:cz:ds port a year ago before scrapping it tho

Ecksehrin profil fotoğrafı
Ecksehrin2 gün önce

CPMA next aga

tofu🍓 profil fotoğrafı
tofu🍓2 gün önce

It's beautiful... gives me hope that there will be more custom things in the future for CS. It's very sad that since CS2 replaced CSGO it feels like the custom gamemodes have withered away and left a soulless husk of just 5v5 that you will play for the rest of time and be happy.

dea profil fotoğrafı
dea2 gün önce

why is bro playing on tiktok aspect ratio

Cakewalking Forward profil fotoğrafı
Cakewalking Forward2 gün önce

This is like taking oil and churning it back into bones of di osaur that produced it

Blitzi 🏳️‍⚧️ profil fotoğrafı
Blitzi 🏳️‍⚧️2 gün önce

Genuinely crazy work

ً profil fotoğrafı
ً2 gün önce

We will have CS:GO in CS2 in 2027

fresh_donuts profil fotoğrafı
fresh_donuts2 gün önce

@chedca

StrobaCat profil fotoğrafı
StrobaCat2 gün önce

with this insanity of a mod, i wonder, can you recreate L4D2 on CS2?

june profil fotoğrafı
june2 gün önce

Oomf ulted in the editor. <3

niko profil fotoğrafı
niko2 gün önce

wtf sick

susu profil fotoğrafı
susu2 gün önce

amazing!!!!!!

Saowur profil fotoğrafı
Saowur2 gün önce

@sharkovaaks need csquake lg duel 👀

kat_moder 🕷️ profil fotoğrafı
kat_moder 🕷️1 gün önce

genuinely insane how did you pull this off i didnt realize oomf was fucking magician

dong ately profil fotoğrafı
dong ately2 gün önce

the ouroboros eats its own tail or something

Małti profil fotoğrafı
Małti2 gün önce

Crazy

BonfireFPS profil fotoğrafı
BonfireFPS2 gün önce

ok that's incredibly cool

Mr. L 🇺🇲✝️ profil fotoğrafı
Mr. L 🇺🇲✝️2 gün önce

Noice I'll give this a shot

Arno profil fotoğrafı
Arno1 gün önce

wot in tarnation

Benzer Videolar

🔌Today I created a virtual web-based null modem so now you can finally play Quake 1 (from 1996) in multiplayer in the browser with other people online! This week I was able to create a virtual printer that listens on the COM2 port to make a web-based printer work in Windows 3.11, like on you can actually print to, it was one of my ideas when I started but it was always too difficult to make, I had no idea where to start, but this week AI was able to do it! Today I woke up and thought "if we can listen to COM2 via JS, how about listen to COM1 from Quake 1?" then we could forward the COM1 data via Websockets and to another user to create a virtual null modem (A null modem was a cable you'd use to connect two computers to each other directly in the 90s, if you couldn't afford buying a network card you'd use this to network, but you could only play with one other computer not multiple) So I built it, it took about an hour and works! I wanted to get Quake 1 in DOS to work with multiplayer for 2 years but I could never get it to work, but now it did it This project is a good benchmark of how capable AI is becoming, figuring stuff out that humans would take months within an hour You can try it here, I don't know how it will match lots of people but let's see, you have to exit to DOS first (ALT-F4 or FN-Option-F4 on Mac), then type CD games, then CD quake, then quake, then ESC, then Multiplayer, then either Create New Game or Join Game, and use Direct Connect, keep settings same and you're in!

@levelsio

103,163 görüntüleme • 3 ay önce