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Demonstrating varying voxel density, render modes, and splat options. #MudBun #GameDev #MadeWithUnity #VFX
23,619 views • 1 year ago •via X (Twitter)
6 Comments

daniel1 year ago
What is the biggest differences you find using voxels over pisxels? Is there even a difference? May be a dumb question. I just do not know if there is a difference or not.

RedDeer.Games4 years ago
Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Skyseeker1 year ago
ooooo... 3D fire effect, anyone?

NEO | LUNAR CAMERA 📸 FATAL FRAME INSPIRED GAME1 year ago
water fire

VoR1 year ago
how do splats work? Are they something like billboard quads with some sort of texture applied?

Ming-Lun “Allen” Chou | TheAllenChou@bsky1 year ago
Yes. Equilateral triangles with alpha cutouts for circle splats and quads for quad splats. One splat per voxel.
