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Demonstrating varying voxel density, render modes, and splat options. #MudBun #GameDev #MadeWithUnity #VFX

23,619 次观看 • 1 年前 •via X (Twitter)

6 条评论

daniel 的头像
daniel1 年前

What is the biggest differences you find using voxels over pisxels? Is there even a difference? May be a dumb question. I just do not know if there is a difference or not.

RedDeer.Games 的头像
RedDeer.Games4 年前

Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Skyseeker 的头像
Skyseeker1 年前

ooooo... 3D fire effect, anyone?

NEO | LUNAR CAMERA 📸 FATAL FRAME INSPIRED GAME 的头像
NEO | LUNAR CAMERA 📸 FATAL FRAME INSPIRED GAME1 年前

water fire

VoR 的头像
VoR1 年前

how do splats work? Are they something like billboard quads with some sort of texture applied?

Ming-Lun “Allen” Chou | TheAllenChou@bsky 的头像
Ming-Lun “Allen” Chou | TheAllenChou@bsky1 年前

Yes. Equilateral triangles with alpha cutouts for circle splats and quads for quad splats. One splat per voxel.

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