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Demonstrating varying voxel density, render modes, and splat options. #MudBun #GameDev #MadeWithUnity #VFX

23,619 views • 1 year ago •via X (Twitter)

6 Comments

daniel's profile picture
daniel1 year ago

What is the biggest differences you find using voxels over pisxels? Is there even a difference? May be a dumb question. I just do not know if there is a difference or not.

RedDeer.Games's profile picture
RedDeer.Games4 years ago

Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Skyseeker's profile picture
Skyseeker1 year ago

ooooo... 3D fire effect, anyone?

NEO | LUNAR CAMERA 📸 FATAL FRAME INSPIRED GAME's profile picture
NEO | LUNAR CAMERA 📸 FATAL FRAME INSPIRED GAME1 year ago

water fire

VoR's profile picture
VoR1 year ago

how do splats work? Are they something like billboard quads with some sort of texture applied?

Ming-Lun “Allen” Chou | TheAllenChou@bsky's profile picture
Ming-Lun “Allen” Chou | TheAllenChou@bsky1 year ago

Yes. Equilateral triangles with alpha cutouts for circle splats and quads for quad splats. One splat per voxel.

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