Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Line rendering using edge detection, jump flood and temporal anti-aliasing. #gamedev #madewithunity

11,236 Aufrufe • vor 3 Jahren •via X (Twitter)

9 Kommentare

Profilbild von 🪟 Glass Tactics 🪟
🪟 Glass Tactics 🪟vor 3 Jahren

Such a clean look

Profilbild von Groo Gadgets - Swipe Fight OUT NOW!
Groo Gadgets - Swipe Fight OUT NOW!vor 3 Jahren

Absolutely love this! Do you guys intend of releasing this as an asset?

Profilbild von Dustyroom 🇺🇦
Dustyroom 🇺🇦vor 3 Jahren

Not sure yet. Ideally we would make a game in this style with someone.

Profilbild von Bitbeast Games
Bitbeast Gamesvor 3 Jahren

Wow...and no flickering... great job!

Profilbild von Vigorous Apathy | Play Useless Box: The Game!
Vigorous Apathy | Play Useless Box: The Game!vor 3 Jahren

As an architect, I approve

Profilbild von XSnowfox
XSnowfoxvor 3 Jahren

@ARealHumanName1 I wonder... should the vehicle face in the other direction?

Profilbild von Dustyroom 🇺🇦
Dustyroom 🇺🇦vor 3 Jahren

@ARealHumanName1 Haha, no it's prepared to fly out of the carrier in that way

Profilbild von Alex Ameye
Alex Ameyevor 3 Jahren

Where does the jump flood come in?

Profilbild von Dustyroom 🇺🇦
Dustyroom 🇺🇦vor 3 Jahren

Edge detection is done on adjacent pixels, from there JFA spreads line thickness to the desired width. It doesn't play a role in this video since the lines are so thin, but it's obvious on scenes with wider lines.

Ähnliche Videos