Video wird geladen...
Video konnte nicht geladen werden
Line rendering using edge detection, jump flood and temporal anti-aliasing. #gamedev #madewithunity
11,236 Aufrufe • vor 3 Jahren •via X (Twitter)
9 Kommentare

🪟 Glass Tactics 🪟vor 3 Jahren
Such a clean look

Groo Gadgets - Swipe Fight OUT NOW!vor 3 Jahren
Absolutely love this! Do you guys intend of releasing this as an asset?

Dustyroom 🇺🇦vor 3 Jahren
Not sure yet. Ideally we would make a game in this style with someone.

Bitbeast Gamesvor 3 Jahren
Wow...and no flickering... great job!

Vigorous Apathy | Play Useless Box: The Game!vor 3 Jahren
As an architect, I approve

XSnowfoxvor 3 Jahren
@ARealHumanName1 I wonder... should the vehicle face in the other direction?

Dustyroom 🇺🇦vor 3 Jahren
@ARealHumanName1 Haha, no it's prepared to fly out of the carrier in that way

Alex Ameyevor 3 Jahren
Where does the jump flood come in?

Dustyroom 🇺🇦vor 3 Jahren
Edge detection is done on adjacent pixels, from there JFA spreads line thickness to the desired width. It doesn't play a role in this video since the lines are so thin, but it's obvious on scenes with wider lines.

