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Demonstrating varying voxel density, render modes, and splat options. #MudBun #GameDev #MadeWithUnity #VFX

23,619 görüntüleme • 1 yıl önce •via X (Twitter)

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daniel profil fotoğrafı
daniel1 yıl önce

What is the biggest differences you find using voxels over pisxels? Is there even a difference? May be a dumb question. I just do not know if there is a difference or not.

RedDeer.Games profil fotoğrafı
RedDeer.Games4 yıl önce

Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Skyseeker profil fotoğrafı
Skyseeker1 yıl önce

ooooo... 3D fire effect, anyone?

NEO | LUNAR CAMERA 📸 FATAL FRAME INSPIRED GAME profil fotoğrafı
NEO | LUNAR CAMERA 📸 FATAL FRAME INSPIRED GAME1 yıl önce

water fire

VoR profil fotoğrafı
VoR1 yıl önce

how do splats work? Are they something like billboard quads with some sort of texture applied?

Ming-Lun “Allen” Chou | TheAllenChou@bsky profil fotoğrafı
Ming-Lun “Allen” Chou | TheAllenChou@bsky1 yıl önce

Yes. Equilateral triangles with alpha cutouts for circle splats and quads for quad splats. One splat per voxel.

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