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🚨DISCORD IS SECRETLY STEALING YOUR FPS Discord processes (Discord.exe & DiscordSystemHelper.exe) run at High priority on their own and steal CPU resources from your game. This causes inconsistent FPS, stutters, and bad 1% lows. It feels fine at the start of your session… then performance tanks. But Discord resets...

312,224 次观看 • 3 个月前 •via X (Twitter)

6 条评论

Taylor Anderson 的头像
Taylor Anderson3 个月前

Or just be a real person and relegate it to one core via affinity in a shortcut... Though if CPU usage is an issue for frames (instead of your GPU), then you have other issues going on. I run it on my last one while I keep gaming to all the other ones. Boom, problem solved.

Aarti Joshi 的头像
Aarti Joshi1 个月前

that explains the stutters i've been getting mid session lol

Aisha Mehta 的头像
Aisha Mehta1 个月前

didn't know discord was sitting at high priority like that, explains the random stutters

WinGame Booster Pro 的头像
WinGame Booster Pro3 个月前

Persistent user-space monitoring loops to re-assign process base priorities create execution telemetry spikes. True frame-time decoupling requires deep system-level enforcement that isolates page-fault frequencies without inducing additional scheduler thread thrashing.

sos 🦋 的头像
sos 🦋3 个月前

Totally agree with this

Nisha Reddy 的头像
Nisha Reddy3 个月前

discord always sus

相关视频

In my previous post about the #Nioh3 demo, I mentioned that when the game isn’t consistently holding 60 FPS or 120 FPS, several issues can show up. Here’s a clearer breakdown of what's going on. The main reason is that the game speed and physics are tied to the frame rate. When you enable the 120 FPS cap, the engine start overreacting and pushes CPU usage very high, even if the game is still running at around 60 FPS (as shown in the first example). In the second clip, you can see the uneven, jittery camera movement I mentioned before. Notice how much smoother 60 FPS and 120 FPS look compared to the unlocked side. Also, camera movement at 60 FPS is slightly faster than at 120 FPS. In the third clip, player movement is slower when the frame rate is unlocked. This doesn’t happen all the time, but it shows up often enough to be noticeable. Because of how the Katana Engine behaves, the game is clearly designed around 60 FPS. Running at 120 FPS is possible, but it’s only recommended if your system can maintain that target almost all the time, which isn’t easy to achieve. There’s also an alternative workaround where you select the 60 (locked) option and enable Frame Generation (DLSS or FSR 3), as shown in the last clip. The downside is that DLSS Frame Generation tends to show the same stuttery look as when the frame rate isn’t holding a fixed target, likely due to Reflex keeping the frame rate slightly below target. FSR Frame Generation, on the other hand, looks much smoother and works better here.

BenchmarKing

17,820 次观看 • 8 个月前