Video yükleniyor...
Video Yüklenemedi
Epic Games has released early documentation for Mesh Terrain, a new experimental terrain solution expected to arrive in Unreal Engine 5.8. Check it out: Video by Dylan Browne
45,334 görüntüleme • 7 ay önce •via X (Twitter)
13 Yorum

@DylserX Still baked manual workflows from early 2000 era and no support for runtime procedural generation? It's 2026 and people want to dig/deform terrain now, or spawn biomes with algos...this looks like the same tool but with overhangs.

@GameDevMicah @DylserX @PixelatedDreamz will be cooking when this comes to UEFN

@DylserX Soo, normal sculpting with terra brushes?

@DylserX Will this allow for runtime modifications?

@DylserX Are there many reason why you should use manually terrain tools instead of heightmaps?

@DylserX Wow

@DylserX Epic to created useless crap: Epic to fix stutters:

@DylserX This might be one of the best features they've added in a long time, I haven't used it yet but it has ticked every box I have

@DylserX @EpicGamesES please make your physics engine light weight, like jolt?

@DylserX So... what does this program do better than already existing one?

@DylserX Just what I need , I was playing around with landscape last night.

@DylserX Wow, Make CryEngine from UE

@DylserX funny, I predicted 5.8 would be when potentially meaningful features started happening again. I want to know how this does on mobile / xr though.
