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More than mesh! Mesh Terrain is a new experimental feature in Unreal Engine 5.8. Author complex terrain without being locked to a heightfield. It’s more than just mesh—it’s partitioned for collaborative workflows, supports world partition streaming and scales across platforms. Full 3D manipulation.

105,681 次观看 • 3 个月前 •via X (Twitter)

30 条评论

Socrates 🅰️ 🏛 的头像
Socrates 🅰️ 🏛3 个月前

Heck yeah! I am building a cradle to grave exotic landscape generation system called Landscry that fully automates Mesh Terrain and PCG to make detailed AAA-quality worlds.

Wholesomello 的头像
Wholesomello3 个月前

Cool. Genuinely cool. Have you looked into making the games not run like an absolute a55 though? This should be the top priority, when buying games UE5 is a deterrent - I immediately wonder if it’s going to be a shimmering blurry mess when I see it

Dauntle 的头像
Dauntle3 个月前

All for the low expense of 23 fps and 25% resolution TAA upscale

Mark Kretschmann 的头像
Mark Kretschmann3 个月前

I love this!

Kev Höller 的头像
Kev Höller3 个月前

Have you fixed traversal stutter yet?

Skave 的头像
Skave3 个月前

@unity please, we really need something like that...

profil ziyaretleri 1 的头像
profil ziyaretleri 13 个月前

tried this in preview but still not able to create large worlds though. you mentioned that "new terrain system" like it does miracles years ago.

Hugo DiGio 的头像
Hugo DiGio3 个月前

Does this feature have a complete documentation this time ? 🙃

Dejvuzzz 的头像
Dejvuzzz3 个月前

Just focus on crazy speed when they do boolean subtract things , then compare to C4D to see How ridiculous the C4D are in 2026 @dmcgavra

ScreamerRSA 的头像
ScreamerRSA3 个月前

Fake AI generated slop. If it was real it would have stuttered every 5 seconds.

Buttface 的头像
Buttface3 个月前

I tried it out and man you need to work on the interface for it, it's pretty bad. Features are great though

Sire 🇺🇸🇷🇺 的头像
Sire 🇺🇸🇷🇺3 个月前

Meanwhile Unity outdated garbage terrain 😭

Hive 的头像
Hive3 个月前

Hive analyzed this post using Hive's AI / Deepfake detection models. "@hive_ai is this AI generated" to check any content! AI Generated Video: 3% AI Generated Speech: 0% AI Generated Music: 0% Deepfake: 0%

xenon90_3d 的头像
xenon90_3d3 个月前

Can't wait to try it out.

nick.hiatt.art 的头像
nick.hiatt.art3 个月前

sweet!

Hans Blitz 的头像
Hans Blitz3 个月前

It looks heaps better than previous versions, I just installed the new version 5.8, a few features have changed since I used 5.3.

Abstract Deep 的头像
Abstract Deep3 个月前

It would be Extraordinary if it could Modify Other Game Engine Essentially Inserting Effects or Elements into any Video Game However, it is Standard Practice for every Video Game to have its own Specific Engine, which dictates how it can be Modified

Eatz VR 的头像
Eatz VR3 个月前

why does this exist. who's modelling terrain in their game engine editor????? just more wasted features that fill a niche that most developers worth their salt will never use. how about we stop adding bloat and address the numerous performance issues unreal has?

Deepak 的头像
Deepak3 个月前

yeahhh the shift in 5.8 to mesh terrain with world partition streaming is one of those details that changes how teams handle open worlds for good.

Gianluca™️ 的头像
Gianluca™️3 个月前

This will hit CRAZY.

Sagar 的头像
Sagar3 个月前

Awesomeness! Thank you Epic!

Blog 的头像
Blog3 个月前

@reticulatus

IllTemperedTuna 的头像
IllTemperedTuna3 个月前

SO COOL!

🏳️‍🌈 ConditCatsOG 🏳️‍🌈 的头像
🏳️‍🌈 ConditCatsOG 🏳️‍🌈3 个月前

That is awesome

Sussy 的头像
Sussy3 个月前

they are mentioning it’s mesh does this me it can be deformed during runtime?

Lee Penkman 的头像
Lee Penkman3 个月前

awesome

Alex 的头像
Alex3 个月前

But are my 5.6 projects gonna open when I upgrade to 5.8?? That’s what I’m worried about.

BELOUDEST 的头像
BELOUDEST3 个月前

That's awesome.

Eman Vallejos | 3D Artist ♨️ 的头像
Eman Vallejos | 3D Artist ♨️3 个月前

🤩

公民4717 的头像
公民47173 个月前

How does PCG obtain point samples from all its surfaces?

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