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Everything in this city is procedural and endless. Running in a browser. WebGPU. 100% code (by Opus 5.5)

700,596 Aufrufe • vor 6 Tagen •via X (Twitter)

54 Kommentare

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

and of course, there's a radio in there. so if you're into the new slopcore genre, you'll love the drive. (sound on!) cc @anabology

Profilbild von cryptomanavan ☀️
cryptomanavan ☀️vor 6 Tagen

This is so sickkkkk @RyanSael .... i was inspired my @mrdoob too and started one a few days ago....

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

@mrdoob so sick! wow love the rain particle that makes a nice warp effect!

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

If you're new here, hey! 👋 I'm constantly experimenting with 3D on the web:

Profilbild von neetsoft
neetsoftvor 6 Tagen

ha I made something similar. born to fly. yours looks much more polished though.

Profilbild von Dian
Dianvor 6 Tagen

if you want people sharing spots in it, put the seed and camera position in the url hash. endless cities are great right up until you can't find that one cool block again

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

it is done, copy link will now grab the seed and exact position and time of day

Profilbild von Dian
Dianvor 6 Tagen

that was quick lol, time of day in the link is a nice touch, worth putting a version number in the hash too, so old links still land in the same spot after the generator changes

Profilbild von Nova
Novavor 6 Tagen

Going to try it 😜

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

don't break it!

Profilbild von KingDankKush
KingDankKushvor 6 Tagen

Impressive

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

Appreciate you! any idea to improve it?

Profilbild von KingDankKush
KingDankKushvor 6 Tagen

Continue to improve the city fog and utilize it to improve performance and hide draw distance / pop-in. Use that performance to improve triangle counts / geometry on buildings. Improve vehicle models. Maybe add landing zones or air parking to some special buildings. Get out on foot and view the city from a balcony.

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

all these are great ideas! definitely picking these up. at some point, this thing might turn into GTA 6 or more accurately Cyberpunk 2077 lol

Profilbild von KingDankKush
KingDankKushvor 6 Tagen

I was thinking more like Crazy Taxi but in the Fifth Element universe. Lol

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

that would be sick. in this one could just drop passenger from above lol

Profilbild von Wizard
Wizardvor 6 Tagen

This looks beautiful

Profilbild von Rani
Ranivor 6 Tagen

Extremely cool

Profilbild von Andy Normore
Andy Normorevor 6 Tagen

Open source?

Profilbild von Chris
Chrisvor 6 Tagen

Did you build your own engine or use another known engine ?

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

no engine required

Profilbild von Chris
Chrisvor 6 Tagen

Doesn't make sense ever game has an engine it tell exactly what goes where and how graphics are applied and logic to physics to lighting it's running on an engine I build games they need engines

Profilbild von Kingdom Of France
Kingdom Of Francevor 6 Tagen

Love the concept. Will this become a game ?

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

could be. would you play?

Profilbild von James
Jamesvor 6 Tagen

Insane. btw whats the song you used in this, its a ripper and i cant find it with shazam 😭

Profilbild von kvick
kvickvor 6 Tagen

dang this is awesome

Profilbild von Amaar
Amaarvor 6 Tagen

Seems fun

Profilbild von Fifty Pizzas
Fifty Pizzasvor 6 Tagen

reminds me of bhunter

Profilbild von Alireza
Alirezavor 6 Tagen

Just wow

Profilbild von Alireza
Alirezavor 6 Tagen

How did you do this with,belender?

Profilbild von Yamiassu → editorium.dev
Yamiassu → editorium.devvor 6 Tagen

An endless procedural city running in WebGPU is wild. Are the buildings generated in compute shaders, or are you chunking on the CPU and streaming as the camera moves?

Profilbild von honasu-san
honasu-sanvor 6 Tagen

The most of these kind of demos spreading these days, look to me as cool as useless

Profilbild von 1Broom
1Broomvor 6 Tagen

Where did the first frame-time bottleneck show up: city density, traffic, or draw distance?

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

probably density, seeding

Profilbild von 1Broom
1Broomvor 6 Tagen

Do you seed chunks just ahead of the camera, or does the generator lay down a wider region first?

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

not really sure man. opus did all the work lol. But I guess the seed chunks progressively ahead of cam. like when pressing 'new city' while on turbo mode, while roaming above high, you'll notice it

Profilbild von 1Broom
1Broomvor 6 Tagen

The turbo-speed pass is a good stress test. You notice the seams while moving through the city, not judging a static frame.

Profilbild von justin
justinvor 6 Tagen

Wow

Profilbild von iammakayi
iammakayivor 6 Tagen

Endless?!! 😳

Profilbild von imoutoftokens
imoutoftokensvor 6 Tagen

Opus made my game’s ad entirely in code and I was proud of it. Then you built an endless city with a radio 😅

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

😅

Profilbild von Kenyoyo27
Kenyoyo27vor 6 Tagen

Nice. I wonder how long it would take if you had to compile for all the changes that the agents do in C++.

Profilbild von Grayfox
Grayfoxvor 6 Tagen

❤️

Profilbild von コウの豆知識
コウの豆知識vor 6 Tagen

Procedural and endless — the first city where nobody needs permits because nothing was ever actually decided.

Profilbild von blackwell
blackwellvor 6 Tagen

This is great My benchtest for new models is building a cyberpunk spinner sim. This is the best so far. You should adapt the buildings to look like bladerunneer 2049

Profilbild von ayo.
ayo.vor 6 Tagen

Oh wow

Profilbild von Aditya Vyas
Aditya Vyasvor 6 Tagen

How much time does it take for you to make it all? Could you make the same with a Open Weight model ?

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

since this reply was made: I don't think any current open-weight model can do this at the moment. Probably possible, but it would take way more time and guidance

Profilbild von Aditya Vyas
Aditya Vyasvor 6 Tagen

now I understand a bit how it's working. really amazing man.

Profilbild von Ryan Sael
Ryan Saelvor 6 Tagen

i thought no one would press that button lol

Profilbild von Namibi0
Namibi0vor 6 Tagen

Tried in Firefox. Never loads. Works in Edge, BTW

Profilbild von NyFTee
NyFTeevor 6 Tagen

Never played it, but it reminds me of The Fifth Element.

Profilbild von Dan Steinman
Dan Steinmanvor 6 Tagen

This kind of just makes me want to port my code to Unity.

Profilbild von NAI NERVANA
NAI NERVANAvor 6 Tagen

That’s so tuff 🔥

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