Загрузка видео...

Не удалось загрузить видео

На главную

Everything in this city is procedural and endless. Running in a browser. WebGPU. 100% code (by Opus 5.5)

700,596 просмотров • 6 дней назад •via X (Twitter)

Комментарии: 54

Фото профиля Ryan Sael
Ryan Sael6 дней назад

and of course, there's a radio in there. so if you're into the new slopcore genre, you'll love the drive. (sound on!) cc @anabology

Фото профиля cryptomanavan ☀️
cryptomanavan ☀️6 дней назад

This is so sickkkkk @RyanSael .... i was inspired my @mrdoob too and started one a few days ago....

Фото профиля Ryan Sael
Ryan Sael6 дней назад

@mrdoob so sick! wow love the rain particle that makes a nice warp effect!

Фото профиля Ryan Sael
Ryan Sael6 дней назад

If you're new here, hey! 👋 I'm constantly experimenting with 3D on the web:

Фото профиля neetsoft
neetsoft6 дней назад

ha I made something similar. born to fly. yours looks much more polished though.

Фото профиля Dian
Dian6 дней назад

if you want people sharing spots in it, put the seed and camera position in the url hash. endless cities are great right up until you can't find that one cool block again

Фото профиля Ryan Sael
Ryan Sael6 дней назад

it is done, copy link will now grab the seed and exact position and time of day

Фото профиля Dian
Dian6 дней назад

that was quick lol, time of day in the link is a nice touch, worth putting a version number in the hash too, so old links still land in the same spot after the generator changes

Фото профиля Nova
Nova6 дней назад

Going to try it 😜

Фото профиля Ryan Sael
Ryan Sael6 дней назад

don't break it!

Фото профиля KingDankKush
KingDankKush6 дней назад

Impressive

Фото профиля Ryan Sael
Ryan Sael6 дней назад

Appreciate you! any idea to improve it?

Фото профиля KingDankKush
KingDankKush6 дней назад

Continue to improve the city fog and utilize it to improve performance and hide draw distance / pop-in. Use that performance to improve triangle counts / geometry on buildings. Improve vehicle models. Maybe add landing zones or air parking to some special buildings. Get out on foot and view the city from a balcony.

Фото профиля Ryan Sael
Ryan Sael6 дней назад

all these are great ideas! definitely picking these up. at some point, this thing might turn into GTA 6 or more accurately Cyberpunk 2077 lol

Фото профиля KingDankKush
KingDankKush6 дней назад

I was thinking more like Crazy Taxi but in the Fifth Element universe. Lol

Фото профиля Ryan Sael
Ryan Sael6 дней назад

that would be sick. in this one could just drop passenger from above lol

Фото профиля Wizard
Wizard6 дней назад

This looks beautiful

Фото профиля Rani
Rani6 дней назад

Extremely cool

Фото профиля Andy Normore
Andy Normore6 дней назад

Open source?

Фото профиля Chris
Chris6 дней назад

Did you build your own engine or use another known engine ?

Фото профиля Ryan Sael
Ryan Sael6 дней назад

no engine required

Фото профиля Chris
Chris6 дней назад

Doesn't make sense ever game has an engine it tell exactly what goes where and how graphics are applied and logic to physics to lighting it's running on an engine I build games they need engines

Фото профиля Kingdom Of France
Kingdom Of France6 дней назад

Love the concept. Will this become a game ?

Фото профиля Ryan Sael
Ryan Sael6 дней назад

could be. would you play?

Фото профиля James
James6 дней назад

Insane. btw whats the song you used in this, its a ripper and i cant find it with shazam 😭

Фото профиля kvick
kvick6 дней назад

dang this is awesome

Фото профиля Amaar
Amaar6 дней назад

Seems fun

Фото профиля Fifty Pizzas
Fifty Pizzas6 дней назад

reminds me of bhunter

Фото профиля Alireza
Alireza6 дней назад

Just wow

Фото профиля Alireza
Alireza6 дней назад

How did you do this with,belender?

Фото профиля Yamiassu → editorium.dev
Yamiassu → editorium.dev6 дней назад

An endless procedural city running in WebGPU is wild. Are the buildings generated in compute shaders, or are you chunking on the CPU and streaming as the camera moves?

Фото профиля honasu-san
honasu-san6 дней назад

The most of these kind of demos spreading these days, look to me as cool as useless

Фото профиля 1Broom
1Broom6 дней назад

Where did the first frame-time bottleneck show up: city density, traffic, or draw distance?

Фото профиля Ryan Sael
Ryan Sael6 дней назад

probably density, seeding

Фото профиля 1Broom
1Broom6 дней назад

Do you seed chunks just ahead of the camera, or does the generator lay down a wider region first?

Фото профиля Ryan Sael
Ryan Sael6 дней назад

not really sure man. opus did all the work lol. But I guess the seed chunks progressively ahead of cam. like when pressing 'new city' while on turbo mode, while roaming above high, you'll notice it

Фото профиля 1Broom
1Broom6 дней назад

The turbo-speed pass is a good stress test. You notice the seams while moving through the city, not judging a static frame.

Фото профиля justin
justin6 дней назад

Wow

Фото профиля iammakayi
iammakayi6 дней назад

Endless?!! 😳

Фото профиля imoutoftokens
imoutoftokens6 дней назад

Opus made my game’s ad entirely in code and I was proud of it. Then you built an endless city with a radio 😅

Фото профиля Ryan Sael
Ryan Sael6 дней назад

😅

Фото профиля Kenyoyo27
Kenyoyo276 дней назад

Nice. I wonder how long it would take if you had to compile for all the changes that the agents do in C++.

Фото профиля Grayfox
Grayfox6 дней назад

❤️

Фото профиля コウの豆知識
コウの豆知識6 дней назад

Procedural and endless — the first city where nobody needs permits because nothing was ever actually decided.

Фото профиля blackwell
blackwell6 дней назад

This is great My benchtest for new models is building a cyberpunk spinner sim. This is the best so far. You should adapt the buildings to look like bladerunneer 2049

Фото профиля ayo.
ayo.6 дней назад

Oh wow

Фото профиля Aditya Vyas
Aditya Vyas6 дней назад

How much time does it take for you to make it all? Could you make the same with a Open Weight model ?

Фото профиля Ryan Sael
Ryan Sael6 дней назад

since this reply was made: I don't think any current open-weight model can do this at the moment. Probably possible, but it would take way more time and guidance

Фото профиля Aditya Vyas
Aditya Vyas6 дней назад

now I understand a bit how it's working. really amazing man.

Фото профиля Ryan Sael
Ryan Sael6 дней назад

i thought no one would press that button lol

Фото профиля Namibi0
Namibi06 дней назад

Tried in Firefox. Never loads. Works in Edge, BTW

Фото профиля NyFTee
NyFTee6 дней назад

Never played it, but it reminds me of The Fifth Element.

Фото профиля Dan Steinman
Dan Steinman6 дней назад

This kind of just makes me want to port my code to Unity.

Фото профиля NAI NERVANA
NAI NERVANA6 дней назад

That’s so tuff 🔥

Похожие видео