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Extremely quick test using a screen space shader for billboard

47,710 Aufrufe • vor 1 Jahr •via X (Twitter)

39 Kommentare

Profilbild von Key 🗝 🦊
Key 🗝 🦊vor 1 Jahr

Importantly, the objects in the distance are actually at the specific positiont they *should* be, but the shader maintains the sprite scale constant, so they never shift. I'll add some way to shift between different levels of sprite detail later.

Profilbild von Key 🗝 🦊
Key 🗝 🦊vor 1 Jahr

The trees are not the same kind of billboard as everything else, because imo objects like the trees and grass should scale normally similar to how DOOM does it

Profilbild von Key 🗝 🦊
Key 🗝 🦊vor 1 Jahr

You can see some parallax in the houses in the distance because they're a lot closer than the castle and the mountains, so they really move with the camera. This is imo part of the interesting behavior you'd expect with these kinds of layers.

Profilbild von Key 🗝 🦊
Key 🗝 🦊vor 1 Jahr

I know my test is shitty but to be honest I haven't seen one single example that does it this way

Profilbild von Key 🗝 🦊
Key 🗝 🦊vor 1 Jahr

This is just a test, I'll add more things later. Meanwhile, follow the actual game I'm currently working on with a lot of actual artists and other talented folks!

Profilbild von Dushyant
Dushyantvor 1 Jahr

first actual attempt at implementing the video -- good job!

Profilbild von Shannon Sands
Shannon Sandsvor 1 Jahr

Best so far! Hell yeah

Profilbild von secemp
secempvor 1 Jahr

you're getting close, trust

Profilbild von Bruno Oliveira (effigy/acc)
Bruno Oliveira (effigy/acc)vor 1 Jahr

dude!!!

Profilbild von Key 🗝 🦊
Key 🗝 🦊vor 1 Jahr

I was literally so pissed off at all the comments saying that it's already been done but also the comments saying that it's impossible and it'd break if you turned the camera lol

Profilbild von Bruno Oliveira (effigy/acc)
Bruno Oliveira (effigy/acc)vor 1 Jahr

yours has the most accurate perspective i've seen imo (or that would even work at all). gave me a lot of ideas aesthetically, i honestly think the original videos are going viral because the preference sloptimization machine is simply doing its thing. AI is getting too good

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 1 Jahr

This is the closest I've seen by far! But the major thing I think people want from the concept, are pixel art sprites that render in full 3d and don't just turn to face the camera.

Profilbild von Maciej 'sorek' Łoboda
Maciej 'sorek' Łobodavor 1 Jahr

Tbh from all that I really appreciate people testing different methods to achieve this effect. It really shows how hard it is to achieve that!

Profilbild von Jorge
Jorgevor 1 Jahr

in a real scenario you can replace the billboard behind a big ass section where you "venture into the city" too all of this is possible with current hardware and enough time, people just aren't creative enough (and people don't have unlimited time either)

Profilbild von neiren⊙ir
neiren⊙irvor 1 Jahr

Needs more depth and volume for the terrain. Otherwise, pretty cool.

Profilbild von Fabrice NEYRET - pro
Fabrice NEYRET - provor 1 Jahr

if you can afford a bit of smart interpolation ;-p : → ( this is what we used in first stage, + smart shaders in back stage ). Part of our Proland project

Profilbild von Audio Bellum🇬🇧🇯🇲
Audio Bellum🇬🇧🇯🇲vor 1 Jahr

Boss!😎

Profilbild von DANNY SULLIVAN MUSIC
DANNY SULLIVAN MUSICvor 1 Jahr

don't know what I'm looking for but this looks awesome!

Profilbild von sekka
sekkavor 1 Jahr

i love gamedevs

Profilbild von hyperreality capital
hyperreality capitalvor 1 Jahr

this is making me sick tbh

Profilbild von Mangou▕⃝⃤⭐⭐⭐
Mangou▕⃝⃤⭐⭐⭐vor 1 Jahr

I wonder what game mode it would have if I wanted it to go viral these days, that’s usually done with co-op versions.

Profilbild von Maximilien Robes
Maximilien Robesvor 1 Jahr

best demo ive seen so far

Profilbild von kityr
kityrvor 1 Jahr

Hey this is the first I've seen that's actually close

Profilbild von Harley
Harleyvor 1 Jahr

I reckon they'll still be like "this isn't what we want"

Profilbild von hsdhcdev
hsdhcdevvor 1 Jahr

Looks like it can be done lol

Profilbild von DFIRLeo 🔎💻
DFIRLeo 🔎💻vor 1 Jahr

Thats the game we want to play!

Profilbild von Durf
Durfvor 1 Jahr

to replicate the look, you basically need to make a 3D game all 3D as much detail as possible then just apply a camera shader to make the camera output pixelized (literally just a 2D shader) from there restrict colors to any "palette" of choice (you'd have to modify the shader)

Profilbild von StarfighterInteractive
StarfighterInteractivevor 1 Jahr

This is actually phenomenal. Nice work.

Profilbild von Ori ~ᗜˬᗜ〜♡ — e/acc
Ori ~ᗜˬᗜ〜♡ — e/accvor 1 Jahr

It's missing the composition of the original

Profilbild von Dead Dino
Dead Dinovor 1 Jahr

I wonder how the guys at Sad Cat Studios are handling their trees for Replaced. Those do look 3D and pixelated at the same time. Maybe that’s why they are mostly silhouettes.

Profilbild von Black Bert
Black Bertvor 1 Jahr

closest I've seen so far, I think the biggest problem is that the hill isn't sloped enough

Profilbild von André
Andrévor 1 Jahr

Y locked billboarding keeps the trees from looking like you are flying

Profilbild von Maximilien Robes
Maximilien Robesvor 1 Jahr

hey can i contribute to this effort?

Profilbild von Jackson
Jacksonvor 1 Jahr

Yep this is about what I expected it to look like. I have a hard time thinking about how it could be less disorienting

Profilbild von Metadados Junior
Metadados Juniorvor 1 Jahr

add a more irregular ground level

Profilbild von Космостарс с Водкой
Космостарс с Водкойvor 1 Jahr

Go for this art direction and you'll nail it

Profilbild von Oscar Miranda
Oscar Mirandavor 1 Jahr

This is by far the closest to @de5imulate viral post Still far but really really cool 🙏

Profilbild von Chris Z
Chris Zvor 1 Jahr

First genuinely good attempt iv seen so far

Profilbild von Toha
Tohavor 1 Jahr

Oh man, this is so good! I'm trying to optimise my version for rendering more and more sprites at distance, but I also render all grass as billboards for cooler effect. What tools do you use for making this?

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